Vlasov wrote:I thought the final step in Map Foundry would be all about logistics and game strategy, leading up to the Beta test. Instead, people are still quibbling about fonts and backgrounds and such. This California map is good enough -- let's try it out!
You thought wrong. This is graphics workshop, graphics discussion is what takes place in here.
And "good enough" has never been the leading qualifier for maps here... a true artist strives for excellence. TBK knows the foundry procedure well, being a mapmaker with some experience already, so he knows how to have patience with a project. The best way you can help is to offer something constructive instead of trying to rush it through.
I did change the header font, and added glows to the legend. I also increased the color intensity on the main map.
All good changes. I still think you should try to make the title header the same colour as the main title though... to give a more uniform look to the title. Or perhaps not exactly the same, but a slightly darker brown...
I guess I don't really agree with the comments about the legends background. It's not really supposed to be the focus and if I added more to it, it would look crowded and gaudy. Sort of like "less is more" in this instance. I mean there's already a lot going on.
I agree with this. In fact, I think you could fade it even more out of focus - increase the "focus contrast", so to speak. Not by much though.
Some minor things that could be tried: the transparency of the insets bothers me slightly. How about giving them a translucent dark backdrop? Also you could try replacing the simplistic black frame with a similar one you have around the whole picture (nice job on that one btw, subtle but effective.)
And one more thing that slightly bothers me: the main map has a drop shadow, but the insets and minimap don't. Ok, it's partially justified in that the main map goes over one of the insets, but you could give the insets & minimap a smaller and slightly sharper drop shadow, so that it looks like they are also elevated from the background but not as much as the main map.