natty_dread wrote:Blue numbers are unclear on castles..
wait, wait I work on lighter version of borders around castles
better?
Moderator: Cartographers
natty_dread wrote:Blue numbers are unclear on castles..
thenobodies80 wrote:Hey,
i see things are going pretty well
thenobodies80 wrote:The legend is hard to read, reduce to just 1px your selection before to fill it with colors. To have the same result i had on my version you have to select the text layer, then create a selection of your text (something like "text to selection" under the layer options menu, i think). Now create a new layer under your text layer and enlarge your selection by 1px (selection menu option). Fill it with the color.
In this way it will follow more the text, giving a less squared result.
thenobodies80 wrote:You should try to find a better placement for some names/buildings, this is what i notice:
-Visby, Move the building, or the trade routes, to make clear if there's a link between them and the city. Move the name, you can have it on the top right .
thenobodies80 wrote:-Wasenburg, Vironia and the trade route. You should try to make clear the trade route here. Move up the building and the label, vironia could be placed in the middle of the territory. Now you should have the space for a clear trade route.
thenobodies80 wrote:- A small part of B of Courland text is hidden behind the city.
Probably some others can be moved a bit to fit the army numbers, but for now this is what i see...
thenobodies80 wrote:Don't go with the outline for cities, it looks bad. (see OP)
thenobodies80 wrote:To place 888 on the map use this: http://www.fileden.com/files/2009/3/21/ ... ry/888.png
Use them like a layer and post your map with them on it instead of using a screenshot
And Is there a way not have numbers on the city icons?
thenobodies80 wrote:Colors, try to create more contrast between the two colors of terramariana.
[/quote]thenobodies80 wrote:Looking forward your next update!
Nobodies
theBastard wrote:I must do something with towns . they are too small, I think.
thenobodies80 wrote:theBastard wrote:I must do something with towns . they are too small, I think.
Why numbers have to be necessarily on the towns?
thenobodies80 wrote:Yes i know lol
I mean...have you tried to draw a small rectangle to contain the troops?
ender516 wrote:The numbers displayed by the site are the same size on both large and small maps, so if you paste numbers on the large map and then resize it, they will be reduced and will not properly show how things will look when the map is in play. At this point, you might want to put together your XML file and then use the Map Inspect tool to test things out. If you need help with the XML, I could lend a hand.
theBastard wrote:ender516 wrote:The numbers displayed by the site are the same size on both large and small maps, so if you paste numbers on the large map and then resize it, they will be reduced and will not properly show how things will look when the map is in play. At this point, you might want to put together your XML file and then use the Map Inspect tool to test things out. If you need help with the XML, I could lend a hand.
sorry, but I do not understand what I can do with Map Inspect tool.
ender516 wrote: You can do a screen capture and post that to this topic to show that the numbers are properly positioned and readable.
ender516 wrote:Do you want me to create the XML?
ender516 wrote:When you have created your XML, upload it to a file sharing site.
ender516 wrote:Then in the Map Inspect tool, enter the URL of your XML and the URL of one of your image files.
thenobodies80 wrote:Yes i know lol
I mean...have you tried to draw a small rectangle to contain the troops?
The XML is a text file which the Map Inspect tool, like the CC site itself, uses to determine where the numbers should go.theBastard wrote:ender516 wrote:When you have created your XML, upload it to a file sharing site.
so there will be one empty picture only with starting numbers?
theBastard wrote:ender516 wrote:Then in the Map Inspect tool, enter the URL of your XML and the URL of one of your image files.
map with numbers or without?
realy sorry for my dulness...
ender516 wrote:The XML is a text file which the Map Inspect tool, like the CC site itself, uses to determine where the numbers should go.
ender516 wrote:You would want a map without numbers, just like the one that eventually will be uploaded to the site for live play.
ender516 wrote:I will try to start on the XML this weekend.
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