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chipv wrote:Last consideration is to code the XML so 1v1 starts with 3 castles not all 4. This might be a lot better.
Kabanellas wrote:chipv wrote:Last consideration is to code the XML so 1v1 starts with 3 castles not all 4. This might be a lot better.
that would solve the 1v1 issue - players could even start with only 2 castles each.
This would mean less firepower in the beginning and also the random location factor for fog games, where you wouldn't know where your opponent castles are. This would also add extra value for trebuchets that have a line of sight for 3 castles.
nemrehs1 wrote:I am currently playing a 8 player standard game on this map, and i have gotten 24 troops stuck on archers, because i can only fort to other archers with them. The same is with my Catapult. I have no way of using them now and over 30 troops are useless to me.
nemrehs1 wrote:I am currently playing a 8 player standard game on this map, and i have gotten 24 troops stuck on archers, because i can only fort to other archers with them. The same is with my Catapult. I have no way of using them now and over 30 troops are useless to me.
chipv wrote:Good post, Tanarri.
Just to expand on why the King's Court, archers, catapults and trebuchets are useful.
If you don't use these at all you are liable to get beaten a lot on this map, simple as that.
I suggest players who haven't seen the need to use these, experiment and see why they are necessary.
thebest712 wrote:chipv wrote:Good post, Tanarri.
Just to expand on why the King's Court, archers, catapults and trebuchets are useful.
If you don't use these at all you are liable to get beaten a lot on this map, simple as that.
I suggest players who haven't seen the need to use these, experiment and see why they are necessary.
never have used them , well I almost only did 1vs1 on it :p
chipv wrote:Last consideration is to code the XML so 1v1 starts with 3 castles not all 4. This might be a lot better.
MrBenn wrote:chipv wrote:Last consideration is to code the XML so 1v1 starts with 3 castles not all 4. This might be a lot better.
I don;t think this can be easily done, as you need the positions to group together nobles/castle pairs
pimphawks70 wrote:nemrehs1 wrote:I am currently playing a 8 player standard game on this map, and i have gotten 24 troops stuck on archers, because i can only fort to other archers with them. The same is with my Catapult. I have no way of using them now and over 30 troops are useless to me.
And?
The map says they can only bombard, that's just a tactical error by advancing all your troops.
And I like changing the Knights to 3's. 2 would make them too powerful IMO, but 3 would be a very ideal balance.
Chewie1 wrote:pimphawks70 wrote:nemrehs1 wrote:I am currently playing a 8 player standard game on this map, and i have gotten 24 troops stuck on archers, because i can only fort to other archers with them. The same is with my Catapult. I have no way of using them now and over 30 troops are useless to me.
And?
The map says they can only bombard, that's just a tactical error by advancing all your troops.
And I like changing the Knights to 3's. 2 would make them too powerful IMO, but 3 would be a very ideal balance.
Look...what i figured is that even though they could only bombard, i could fort out of it...in feudal war the castles can bombard but they can fort out...i just figured if i put my archers on i could fort off...
chipv wrote:3. 2 player games (1v1) start with 2 castles not 4.
ender516 wrote:Castles or nobles, as far as the XML goes, each one is a <territory> which can appear in a <position>. The problem is the same.
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