Conquer Club

AOS: Transsib 1914 <v16>

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby natty dread on Mon Dec 13, 2010 9:31 am

how do I draw a building that is instantly recognizable as a rail station?
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby The Bison King on Mon Dec 13, 2010 11:32 am

Just stick with circles I say
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby natty dread on Mon Dec 13, 2010 12:10 pm

I think I have an idea for them. Stay tuned...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby natty dread on Mon Dec 13, 2010 12:38 pm

this?

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby The Bison King on Mon Dec 13, 2010 1:16 pm

What are they?
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby theBastard on Mon Dec 13, 2010 1:25 pm

those are realy not stations. and also not match with "industrial centres" style.
User avatar
Corporal 1st Class theBastard
 
Posts: 994
Joined: Sat Jan 09, 2010 9:05 am

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby Victor Sullivan on Mon Dec 13, 2010 3:13 pm

But I do like the intense white - it puts the focus more heavily on the stations.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby natty dread on Mon Dec 13, 2010 3:14 pm

I took inspiration from rail africa. I thought similar "army huts" (as opposed to army circles) would work here...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby natty dread on Mon Dec 13, 2010 3:51 pm

another version of the same theme

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby thenobodies80 on Tue Dec 14, 2010 1:43 pm

i think you should try to draw buildings for stations, like you did with cities.
Train stations are different, it's true, but usually they have a common structure that is really recognizable.
Here some examples to help your creativity, then if draw them so small becomes a problem, just throw me a PM. ;)

show: examples
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby natty dread on Tue Dec 14, 2010 3:38 pm

Hmm. It seems to me the most dominating common feature of rail stations is a large clock on display. Perhaps I could work something out with that...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby natty dread on Tue Dec 21, 2010 5:43 am

Sorry I haven't had time to update... been busy with x-mas stuff so I probably won't be able to work on this until after x-mas.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby natty dread on Tue Dec 21, 2010 4:42 pm

Well... just when I said I wouldn't have time to update - I managed to have some free time today so I finished my station design. I'm quite satisfied with the result, I think they fit the map nicely.

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby The Bison King on Tue Dec 21, 2010 5:08 pm

natty_dread wrote:Well... just when I said I wouldn't have time to update - I managed to have some free time today so I finished my station design. I'm quite satisfied with the result, I think they fit the map nicely.

Click image to enlarge.
image

They're ok. I kind of liked the last version more. If you stick with this version I'd make them a little smaller and I'd definitely mute the colors, or change the colors entirely. Right they look really bright and happy and kind of clash with the rest of the map.
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby natty dread on Tue Dec 21, 2010 5:27 pm

Yeah the colours are temporary, they're easy enough to change with the hue/saturation adjustment... I haven't decided on the colours yet so I just made a simple red-yellow-blue contrast.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby natty dread on Wed Dec 22, 2010 6:57 am

Ok here's a surprise ninja update.

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby Victor Sullivan on Wed Dec 22, 2010 7:17 am

I like what you have a lot. I think you should add that intense white glow like you had before, though:
natty_dread wrote:
Click image to enlarge.
image
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: AOS: Transsib 1914 <v8> p1,7 - updated style

Postby The Bison King on Wed Dec 22, 2010 8:53 am

natty_dread wrote:Ok here's a surprise ninja update.

Click image to enlarge.
image

I'd go even darker and more muted with the colors on the stations.
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: AOS: Transsib 1914 <v9orsomething> p1,10 - updated style

Postby natty dread on Wed Dec 22, 2010 9:20 am

I think you should add that intense white glow like you had before, though:


I'd go even darker and more muted with the colors on the stations.


Your feedbacks negate each other, so I'm going to do neither.

;)

(seriously though... glowy things don't really suit the style of the map, and muting the colours further would just bring colourblind problems.)
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v9orsomething> p1,10 - updated style

Postby The Bison King on Wed Dec 22, 2010 9:43 am

natty_dread wrote:
I think you should add that intense white glow like you had before, though:


I'd go even darker and more muted with the colors on the stations.


Your feedbacks negate each other, so I'm going to do neither.

;)

(seriously though... glowy things don't really suit the style of the map, and muting the colours further would just bring colourblind problems.)

Sorry I think I've been a little unclear. When I said mute the colors even further I only meant of the stations. Specifically only on the station roof.
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: AOS: Transsib 1914 <v9orsomething> p1,10 - updated style

Postby natty dread on Wed Dec 22, 2010 10:59 am

I know what you meant. The stations need to be colourblind friendly too.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v9orsomething> p1,10 - updated style

Postby The Bison King on Wed Dec 22, 2010 11:30 am

natty_dread wrote:I know what you meant. The stations need to be colourblind friendly too.

doesn't mean they have to look like they're out of a kids coloring book either.

Sorry but when I think WWI era Russia I don't associate the colors lime green, electric blue, and sky blue, especially when the rest of your map sticks to neutral earth tones. The colors stick out like a sore thumb (especially that awful lime green). Like a kid took a crayon and drew all over the top of a really cool map.
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: AOS: Transsib 1914 <v9orsomething> p1,10 - updated style

Postby Industrial Helix on Wed Dec 22, 2010 1:12 pm

I'm not a huge fan of those stations... do you have something that matches the style of the cities?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: AOS: Transsib 1914 <v9orsomething> p1,10 - updated style

Postby natty dread on Thu Dec 23, 2010 3:42 am

TBK, I see your point, but it's real hard trying to find colours that look distinguishable with the colour blind filter on. The CC guidelines demand every map to be cb friendly... so function needs to trump form here. Anyway, I'll see if I can tweak them into more broken hues, within the limitations I have to work with...

IH, the cities will be redrawn. They're just placeholder doodles really, I don't really see why you think they look so great. Also, the cities and stations are fundamentally different in function - stations need to accommodate troop numbers, cities don't....
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: AOS: Transsib 1914 <v9orsomething> p1,10 - updated style

Postby The Bison King on Thu Dec 23, 2010 11:03 am

IH, the cities will be redrawn. They're just placeholder doodles really, I don't really see why you think they look so great. Also, the cities and stations are fundamentally different in function - stations need to accommodate troop numbers, cities don't....


Don't re-draw them. I'm with IH I think the cities look great. It's the stations that should be re-drawn to look more like the cities.
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users