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b00060 wrote:Live changes means no more playing for me, that blows, hope you can get enough people to play to get feedback when you are changing the rules mid game.
b00060 wrote:Live changes means no more playing for me, that blows, hope you can get enough people to play to get feedback when you are changing the rules mid game.
beersurfer wrote:i still think that 1v1 games should only start with 2 castles each rather than 4 ... allows for misreads on conquering and stops the round 2 castle sieges ... other details sound great so far ...
the auto deploy on Nobles is a great change
and contrary to others beliefs, i actually think the neutral 1s should be made neutral 2s between castles in order to slow down the game ... the way it is now ... if you have bad dice for 2 rounds ... the game is over if your opponent doesnt have bad dice because round 2 is when they attack and round 3 your starting with only one castle .... even the aor games take longer than that to conquer ...
balance is what everyone is looking for
subliminali wrote:First off, well done. I really enjoy this map.
My one comment or correction to this map has to do with the placements of the A6 archer and the H3 archer. These are the only two starting archers on the map that can attack each other so if I start in either location i'm forced into a conflict much sooner than any other starting location. If you just switched the archer position on 'H' from 3 to 4 it would eliminate this problem. Thanks!
TalynStarburst wrote:b00060 wrote:Live changes means no more playing for me, that blows, hope you can get enough people to play to get feedback when you are changing the rules mid game.
ummm.. that's way it's in beta! the creator isn't just going to stop and wait for everyone's games to complete to make the changes.. it's going to continue to change until it's out of beta. don't like that then i suggest not playing any beta map until they are out.
beersurfer wrote:i still think that 1v1 games should only start with 2 castles each rather than 4 ...
-=- Tanarri -=- wrote:Will the territory bonus problem also be fixed in the next update? I noticed it got missed in the last one.
Ukey wrote:Whatever the final decision, at the moment it is inconsistently applied, I think. I finished a game earlier today where several of castles the knights' bonus was exponential, but for Castle A it was flat (+4 for .
Jippd wrote:8080182 - could not hit archer s4 from v6 n59 n58...went to archer s5 to get to him...that is not normal right
ViperOverLord wrote:Yea - I also noticed that I was getting like say:
+1 for 2 knights plus castle A
+2 for 4 knights plus castle A
+3 for 6 knights plus castle A
when I assume that it was only supposed to be a +3 total and not +6 total. That is definitely adding troops faster than I think was intended or stated really in the key. Am I right about this assumption and is it being fixed?
chipv wrote:Thanks, Ukey , you have just pointed out a huge mistake which explains why games have been one-sided.
The problem is in the XMl Wizard which appears to have stripped the overrides from all castles but A.
They should all be like Castle A as you may see from the game log. (bonuses were ok beforehand)
Many apologies, once this is fixed, game should be as designed, thanks very much Ukey for the hint.
kab, let's get this out asap
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