Moderator: Cartographers
WidowMakers wrote:Andy what is your take on this?
conquer122 wrote:I think this map is GREAT, I like EVERYTHING ABOUT THIS MAP!! Except....the 3 army bonus sytem, I would bring it down to 1 army, the look is great, the map itself is phenominal, i was excited when I saw it, but just change the three army bonus sytem to a 1 army bonus, and this would be a great addition to the ConquerClub maps.
OR, have it be a match of 4 instead of three, and make the match of 4 be worth 2 armies, that would work good too.
I hope to see this map very soon on the site!
DiM wrote:impassable border <- this is right
and the text at the bottom is still a bit hard to read.
Coleman wrote: I thought the +2/-1 was a very interesting dynamic. More play went through the center, people would try to get the place that would give them -1 last when taking an adjacent continent (which made holding +2s a lot easier then holding +3s was).
We played another game after with 4 people using the +2/-1 rules (Mike won that one) and I think they are a lot better for the map.
WidowMakers wrote:DiM wrote:impassable border <- this is right
and the text at the bottom is still a bit hard to read.
Fixed Impassable and made the bottom text easier to read.
DiM wrote:impassable border <- this is right
and the text at the bottom is still a bit hard to read.
Pro_Snowboarder wrote:are there only 3 allied symbols, and 2 ennamy symbols? and if there are more, how do we know what they are?
AndyDufresne wrote:It looks as if the Small Map's army shadows may be a touch to small. I'd suggest enhancing their size.
--Andy
Coleman wrote:Pro_Snowboarder wrote:are there only 3 allied symbols, and 2 ennamy symbols? and if there are more, how do we know what they are?
Wow, I think no matter what we do for that key people are going to be confused... Allied symbols are symbols connected by lines on the star. Law is just the example for the key. Enemy symbols are symbols that neighbor eachother.
Users browsing this forum: No registered users