Moderator: Cartographers
natty_dread wrote:Personally, I think, we are already starting to have enough standard gameplay maps. I mean, they're starting to repeat themselves. It's starting to be like we have a lot of instances of the same map with different skins on it... ok, the gameplay isn't exactly the same, but there's only so many medium-sized standard-gameplay maps you can make before all the options have been explored.
Beware New Jersey folk Vic...Victor Sullivan wrote:Yay I took over Maple Shade
RedBaron0 wrote: The only ones we have that are standard gameplay for cities are: NYC, San Fran, Puget Sound, (Seattle) Charleston, Vancouver, Sydney Metro, and Chicago.
RedBaron0 wrote:An interesting though I had though... consider the well known underdog/blue collar mentality of Philadelphia. (see: Rocky) Something interesting I though might go really really well and make for very interesting gameplay, especially on team games, would be to alter the territory bonus to favor the player that is losing. i.e. As you lose territory, you GAIN armies. I kinda imagine a reverse territory bonus where being at 1, 2, 3 territories gets you what you would if you had most of the board. (in the current draft 42 territories total, you would get 13 armies for having 3 territories or less) But that would likely be too high at the start of the game so would have to be fiddled with. assuming it could work within the current XML.
Evil DIMwit wrote:RedBaron0 wrote:An interesting though I had though... consider the well known underdog/blue collar mentality of Philadelphia. (see: Rocky) Something interesting I though might go really really well and make for very interesting gameplay, especially on team games, would be to alter the territory bonus to favor the player that is losing. i.e. As you lose territory, you GAIN armies. I kinda imagine a reverse territory bonus where being at 1, 2, 3 territories gets you what you would if you had most of the board. (in the current draft 42 territories total, you would get 13 armies for having 3 territories or less) But that would likely be too high at the start of the game so would have to be fiddled with. assuming it could work within the current XML.
I wonder what a map like that would play like. If it works out wrong, it could lead to a whole lot of stacking. But if you can make it work (possibly with some counterincentive collectible bonus?) it would certainly be different.
RedBaron0 wrote:An interesting thought I had though... consider the well known underdog/blue collar mentality of Philadelphia. (see: Rocky) Something interesting I though might go really really well and make for very interesting gameplay, especially on team games, would be to alter the territory bonus to favor the player that is losing. i.e. As you lose territory, you GAIN armies. I kinda imagine a reverse territory bonus where being at 1, 2, 3 territories gets you what you would if you had most of the board. (in the current draft 42 territories total, you would get 13 armies for having 3 territories or less) But that would likely be too high at the start of the game so would have to be fiddled with. assuming it could work within the current XML.
Victor Sullivan wrote:BAM
carlpgoodrich wrote:Now that I have looked at the map a bit more, I have some comments/concerns about the territories. Old City extends from Penn's Landing (which is a sliver of land on the coast of the Delaware River) to about 6th street, which is the eastern third of what you have. Center City makes up the other two-thirds of what you Call Olde City. I suggest splitting this up, but if you don't want to it should be called Center City because that is the more encompassing name.
I also think that including the Center City/South Philly geographical region and the southern parts of New Jersey in the same bonus region is a stretch as they are very different places. For a map with some very large bonus regions, I see no problem splitting them up.
Also, University City deserves a territory IMHO. If you wanted, you could easily add a few other territories to the red region and split it up into the more traditional neighborhoods of West Philly and SW Philly.
I just noticed the purple region is called Center City... I have never hard of anything north of about Spring Garden St. referred to as Center City. The region seems to cover a few small neighborhoods, but I suggest just calling it North Philadelphia.
Victor Sullivan wrote:There you go Baron, there you go I think I know of a way to make the XML work the way you want it, so that shouldn't be a problem. Just the stacking is what I'm afraid of, same as ED.
RedBaron0 wrote:I'll research into the XML, see if it's codeable, it should be, especially if it only effects when you have say 1, 2, or 3 territories. I'm figuring everything is still basic above the 3 territory total. If you have 3 territories or less, you'll receive more armies, not an amazing amount, say 5-10-15 armies. And if you're on 3 territories, you'll get less than if you have 2 territories, etc.
Victor Sullivan wrote:With the XML, just have the bonus for having only one territory override the bonus for having 2 then 3 territories, if that makes sense.
RedBaron0 wrote:I do see the stacking issue... I might think about putting in the losing condition here to add intensive for attacking.
Evil DIMwit wrote:Victor Sullivan wrote:With the XML, just have the bonus for having only one territory override the bonus for having 2 then 3 territories, if that makes sense.
Surely you mean the other way around. The 2-territory bonus overrides the 1-terr. bonus, but its bonus value is lower; likewise, the bonus for 3 overrides the bonus for 2. You'd also have to have a 0-value 4-territory bonus to override the 3-territory bonus.
Users browsing this forum: No registered users