Industrial Helix wrote:So I've been hearing a lot of complaints about the map and that it might be riddled with too many choke points. When i designed the map, I positioned the commanders in such a way as to counter this. Yes, the island has a lot of chokepoints if it were a classic style map, but the idea I had to counter this was that with Commanders on both north and south sides of the island constantly autodeploying, it would make it much more difficult to snake up the island with the usual grab and hold strategy. Any thoughts on this? Does anyone concur?
Yeah, I concur, at first look the map appears to be choke-city but the commanders mean it certainly isn't. I don't see a choke or linear issue.
Industrial Helix wrote:Also, there has been suggestions that the commanders one way attack their respective popular supports... thoughts? I was thinking of maybe making the cities able to hit the middle class, seeing as that's where they'd be, and then letting the rural regions also hit the poor classes. This might open up the map a little more as well.
I agree - one-way attacks from cities / rural regions creates better gameplay than direct commander-support tow-way links. Players need to think more careful about positioning whereas commander-support links just mean deploying on commanders.
Keep going, this map is gonna be cool gameplay.