Moderator: Cartographers
oaktown wrote:Graphics have come along nicely since I last took a peek. It's probably too much to ask that the castle elements have have some 3-D depth, to go along with the texture of the land. just a thought.
The tunnel seems a bit long to me... if it's not going to have a bonus, it wouldn't be worth the effort to fight through seven territories to get to the great hall.
But my big problems are the walls. In a real siege, the walls would be the easiest places to hold - on this map they look like the hardest.
- It seemes like there should be fewer places from which the walls could be attacked, but more places they can hit. Maybe just one attack point from the outside of each outer wall, and one fewer attack point from within?
- Holding the outer walls should be of greater strategic value than the one army bonus.
- The left and right outer wall could have a bridge to each other over the gate.
- The gate could access the wards, but not the walls directly. Who would scale the walls from the drawbridge? Yet the walls should be able to attack forces in the gate.
It's probably too much to ask that the castle elements have have some 3-D depth, to go along with the texture of the land. just a thought.
luckiekevin wrote:One idea that I think can be incorporated (in future castle maps) would be to have certain areas of the grounds in front of the cast be designated as "Trebuchet" ares, that have a one way attack to the castle walls.
DiM wrote:luckiekevin wrote:One idea that I think can be incorporated (in future castle maps) would be to have certain areas of the grounds in front of the cast be designated as "Trebuchet" ares, that have a one way attack to the castle walls.
lol. i said the exact same thing in the previous page. unfortunately it can't be done in the current xml (see this explanation also on previous page)
bedplay wrote:DiM wrote:luckiekevin wrote:One idea that I think can be incorporated (in future castle maps) would be to have certain areas of the grounds in front of the cast be designated as "Trebuchet" ares, that have a one way attack to the castle walls.
lol. i said the exact same thing in the previous page. unfortunately it can't be done in the current xml (see this explanation also on previous page)
one way attacks absolutely 100% can be done in the current xml...
DiM wrote:Guiscard wrote: wrote:
What do you mean b ranged attack for trebuchetes?
it's a very nifty thing i wanted to implement and will do it in a future map but not exactlt as i want it.
lets say you have territory A <-> B <-> C and they connect like the arrows show (so no connection between A and C)
what i want is territory A to atack territory C (one way) this is possible. but not conquer it. allways stop when C is at 1. (this is not possible) the best use is for strategic defence points.
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.
Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.
Samus wrote:I still say the walls should be one solid section. I think you're really missing out on a chance to make this play like a castle.
I don't like the Throne, it doesn't really fit. There's nothing strategic about regions of 1 or 2 territories, just the luck of who starts there. And it certainly isn't worth +3.
The Gate should give no bonus, it's just one territory and it has great strategic importance, meaning people will want to hold it anyway.
WidowMakers wrote:I also think the great hall and throne should be combined. Plus someone mentioned that the escape rout should be one way. The problem with that is you never need to keep any armies at the entrance to the grass area. If you keep the throne room exit built up with troops you can never lose it.
I really like this map. The picture that DiM posted was one I found on Google. I was working on one similar to this before my King of the Mountains and several others. Game play for this map would be great.
As I was reading I think that the walls maybe should be 2 territories per side instead of 3. There is a great advantage being able to attack but not be attacked.
Hope this map makes it!
Do you mean the Great Hall and Throne should be combined into one territory, or there should be a bonus for holding both?
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
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