Moderator: Cartographers
Industrial Helix wrote:Ok... I added a load of sea connections on the grounds that the cities are ports to begin with and would have such power should either side chose to use it. Given that the revolution was a land war, I want to somehow restrict their use... not sure how.
One possibility would be to use the commanders to create more flow in the map and reduce the sea connections to as they were. Perhaps if the Rep. de Cuba commanders could attack any city and the revolutionaries could hit any of the 4 provinces specified?
natty_dread wrote:I would prefer to see more territories on this one.
Industrial Helix wrote:So in a way, he ought to be more oriented towards Havana as that was his final destination, but he historically did not fight there. I'm somewhat comfortable with the gameplay compromise, I'd like for it to be as historically accurate as possible, but CC has many limitations.
Industrial Helix wrote:Alright, so your preference is noted that you'd rather have a standard Cuba map over one depicting the rise of Castro's government. Well, to take it towards that direction would be contrary to the whole Rise of Communism series where a bunch of people voted to see this one next. However, I would concede that perhaps many who voted for it wanted to see any Cuba map at all... not necessarily the revolution. Perhaps a poll would be necessary?
Out of curiosity, why don't you like this whole commander aspect? What could be done to enhance the importance of having competent commanders leading armies than the system I'm proposing?
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