Conquer Club

[Abandoned] Guatemala

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

What do you think? (Plz be honest)

Poll ended at Wed Jun 02, 2010 3:46 am

 
Total votes : 0

Re: guatemala(v10)

Postby natty dread on Thu Sep 09, 2010 10:03 pm

I merged the layers


#-o

Should not have done that.. always keep everything on separate layers.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v10)

Postby Victor Sullivan on Fri Sep 10, 2010 5:38 am

You think you could move the "impassables:" part of your legend to a different spot in the legend (or outside the legend, I suppose)? It's rather awkwardly squeezed in there.
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: guatemala(v10)

Postby jleonnn on Fri Sep 10, 2010 9:20 am

natty_dread wrote:
I merged the layers


#-o

Should not have done that.. always keep everything on separate layers.


I thought u said to have everything on one layer?

and I'll get that done, vic
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v10)

Postby natty dread on Fri Sep 10, 2010 10:19 am

I've never said that... :-s

Always keep EVERYTHING on it's own layer, so that if you need to edit something it doesn't affect the other layers.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v10)

Postby RjBeals on Fri Sep 10, 2010 5:13 pm

my maps can have 100+ layers. a lot of times I'll duplicate layers and hide them, in case I don't like the direction I've gone.
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: guatemala(v10)

Postby natty dread on Fri Sep 10, 2010 5:44 pm

RjBeals wrote:my maps can have 100+ layers. a lot of times I'll duplicate layers and hide them, in case I don't like the direction I've gone.


Same here. I also make layers that are always hidden, that are only used to contain information (such as mask layers, height maps, etc.)

My Orient Express map has 86 layers. Lunar war has 76...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v10)

Postby The Bison King on Fri Sep 10, 2010 5:51 pm

natty_dread wrote:
RjBeals wrote:my maps can have 100+ layers. a lot of times I'll duplicate layers and hide them, in case I don't like the direction I've gone.


Same here. I also make layers that are always hidden, that are only used to contain information (such as mask layers, height maps, etc.)

My Orient Express map has 86 layers. Lunar war has 76...

I'd be ashamed to show any one the actual photoshop file of Thyseneal. It's a veritable jungle of hidden layers and text's with no order or rule. Everything I have worked on since then has been much more organized.
Image

Hi, my name is the Bison King, and I am COMPLETELY aware of DaFont!
User avatar
Sergeant 1st Class The Bison King
 
Posts: 1957
Joined: Thu Aug 27, 2009 5:06 pm
Location: the Mid-Westeros

Re: guatemala(v10)

Postby natty dread on Fri Sep 10, 2010 5:53 pm

Well at least you can use layer folders in photoshop... I don't even have that in paint.net.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v10)

Postby jleonnn on Mon Sep 20, 2010 2:41 am

guys, my com broke down and wiped out all the files. BUT ON THE BRIGHT SIDE, my uncle gave our family his and guess what? HIS COM HAS PHOTOSHOP :D
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v10)

Postby Industrial Helix on Mon Sep 20, 2010 12:04 pm

So in short... you're starting over?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: guatemala(v10)

Postby jleonnn on Tue Sep 21, 2010 12:26 am

pretty much
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v10)

Postby RedBaron0 on Wed Sep 22, 2010 1:45 am

I've got .psd that has a slightly older version of this, I'll pass it back to you.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: guatemala(v10)

Postby jleonnn on Wed Sep 22, 2010 4:47 am

thnx.
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v10)

Postby RedBaron0 on Thu Sep 30, 2010 2:04 pm

How's working with Photoshop kiddo?
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: guatemala(v10)

Postby jleonnn on Fri Oct 01, 2010 4:28 am

can't find the resize image lol
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v10)

Postby thenobodies80 on Fri Oct 01, 2010 5:16 am

google it ;) --> http://lmgtfy.com/?q=photoshop+image+menu

In any case you should find it into the image menu, then selecting image size
Image
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: guatemala(v10)

Postby jleonnn on Fri Oct 01, 2010 5:28 am

ok lol thnx
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v10)

Postby kengyin on Fri Oct 01, 2010 6:00 am

image - scale image, then type in dimensions. photoshop should be about the same as gimp which i use
Sergeant kengyin
 
Posts: 226
Joined: Sun Sep 12, 2010 4:32 am

Re: guatemala(v10)

Postby thenobodies80 on Sun Oct 17, 2010 3:34 pm

It's passed more than a month since the last update. (10 Sept.)
If an update won't arrive in a reasonable amount of time, we will consider this project stalled.

Any news?
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: guatemala(v10)

Postby thenobodies80 on Sun Oct 24, 2010 12:58 pm

[Moved]

It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: guatemala(v10)

Postby jleonnn on Fri Nov 05, 2010 8:15 pm

ok I'm back. time to work on this.
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v10)

Postby jleonnn on Tue Dec 21, 2010 12:20 am

Guatemala version 11

Click image to enlarge.
image



-Basically recreated the map
-Personally I think it's less pixalated.
-The river kinda fits there.
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v11) UPDATED

Postby Industrial Helix on Wed Dec 22, 2010 9:47 am

It's a lot less pixelated, but there's still some areas such as the legend, over the words Esquintla, the border between El Quiche and Alta Verapaz. And as a rule of thumb, you don't want any of your letters touching any borders, so gothrough each one and nudge t accordingly.

Moved.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: guatemala(v11) UPDATED

Postby natty dread on Wed Dec 22, 2010 11:09 am

This is an improvement from before, but still needs lots of work...

- You need more contrast between playable areas and non-playable ones. Currently the ocean looks so similar to the land area it's hard to see what is what. I suggest making the ocean much darker and lowering it's saturation as well.

- I would also suggest making the borders between territories a bit thinner (leaving the borders between different bonus areas as they are, so that bonus areas will have thicker borders than territories) and lowering the opacity on all of the borders. The borders are currently too dominating, if you make it as I suggest, it will help with that, and also make the bonus areas easier to see.

- Then, one more thing which I've said before - you need to fix the border between El Quiche & Peten - right now it looks ambiguous, you can't tell if El Quiche borders Peten or not. I would guess not, but you need to make it more clear.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v6)

Postby thenobodies80 on Wed Dec 22, 2010 7:44 pm

MrBenn wrote:I'm surprised this is here with only 22 territories..... :-k


And i'm surprised to see it here again with 22 territories :-s
Sorry to be frank but even if I don't consider the number of territories and the graphics that certainly need more work, this map also presents many flaws and mistakes.
To be honest i'm not sure this is the correct workshop looking at the map... :-k
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users