Moderator: Cartographers
rsacheli wrote:its possible but not practical... it would make this map look gaudier than it already does... i looked beautiful before the rebuild... but thats another story... the way its set up tho, the 3 signs that make up a season are next to each other...
rsacheli wrote:added numbers, added to the background...
ender516 wrote:The question of how to indicate the seasons and the elements on each constellation is still open. I see that colour has been used for the elements, and although I would more easily associate a colour with a season, the fact that the three constellations that make up a season are adjacent makes such a colour scheme impractical. Therefore I would suggest using different shapes for (or behind) the troop circles. For example. put a snowflake behind the winter circles, a sunburst behind the summer ones, a flower (daisy?) behind the spring ones, and a leaf (tipped downward, as if falling) behind the autumn (fall) ones.
army of nobunaga wrote:My first impressions like 2 weeks ago..
Bad graphics, looks like a chemistry stick and ball set.
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Longer impressions after looking and studying for 10-15 mins today...
Graphics really not bad, just plain. And the game play looks ok. ... As it stands it will be Virgo for the win because of the 4 control points and a +6 bonus... but even if/when you fix that, It will be an aries for the win kind of map. Another point. Why would a black hole be the center of a zodiac constellation? Is there not some sort of unifying zodiac symbol you could put in the middle?
Ok looked longer... 2 more points that I think would sell this map to a lot of other people.
In the middle you have lines going to the center, the Black hole... And for good gameplay - you HAVE to keep this central figure, and it was pretty intuitive of you to the zodiac signs touching around that inner circle ( i.e. leo8 and gem.13). Very well done, xcept the lines into the center. it clutters and looks like a busy spider web. Instead of lines going towards the central peice, could you not just have a central tert (the current black hole) and in legend say that the black hole is connected to territorys with this symbol
you could make that symbol opaqu and on top of your squares .. like leo 8 and gem 13 they would still have the line between them but not the spiderweblines to the center, the symbol could connect the center to leo8 and gem 13 and the rest of them.
Ok last thought... I would take the pics of the zodiacs and make them very very see-through and put them in the backgrounds behind their clusters, if possible.
my 2 cents... look forward to seeing this map evolve.
b
ender516 wrote:The question of how to indicate the seasons and the elements on each constellation is still open. I see that colour has been used for the elements, and although I would more easily associate a colour with a season, the fact that the three constellations that make up a season are adjacent makes such a colour scheme impractical. Therefore I would suggest using different shapes for (or behind) the troop circles. For example. put a snowflake behind the winter circles, a sunburst behind the summer ones, a flower (daisy?) behind the spring ones, and a leaf (tipped downward, as if falling) behind the autumn (fall) ones.
ender516 wrote:That's pretty much the idea, but I had hoped to have the graphics extend outside the circles since the troop numbers will pretty much obscure these. The problem is the tight packing of the map. If you can change the coloured circles to coloured icons, it should work better.
ender516 wrote:That's pretty much the idea, but I had hoped to have the graphics extend outside the circles since the troop numbers will pretty much obscure these. The problem is the tight packing of the map. If you can change the coloured circles to coloured icons, it should work better.
Evil DIMwit wrote:Is there a connection between Taurus 7 and Gemini 9? Aquarius 6 and Pisces 8? Aries 3 and Pisces 16?
This looks like an interesting map, overall. Most of the continents are really big, but I don't know what you can do about that. Maybe increase the territory bonus to 1 per 2, or start every other territory with neutral 1 so people have less to conquer to take a single bonus.
rsacheli wrote:Each player will start with an equal number of random territories. Any undesignated territories will be neutral with 2-5 units (at random).
2 players = 30 Territories each – 59 random neutrals + neutral black hole
3 players = 30 Territories each – 29 random neutrals + neutral black hole
4 players = 25 Territories each – 19 random neutrals + neutral black hole
5 players = 20 Territories each – 19 random neutrals + neutral black hole
6 players = 18 Territories each – 11 random neutrals + neutral black hole
7 players = 16 Territories each – 7 random neutrals + neutral black hole
8 players = 14 Territories each – 7 random neutrals + neutral black hole
OR possibly create a new game play option that allows the choice of how to start a game with 4 different drop options (Map Default, Randomized, Clustered, Kingdom [1 starting point]).
This idea for a new game play option is fairly simple. However could be rather difficult to implement w/o some modification to the XML file for every map.
Map Default – whatever the original option was for the map
Randomized – Use every territ, all excess would be neutral.
Clustered – Random starting area (Majority of starting territs grouped together), all territs used, excess neutral. This option would give VERY large bonuses right off the bat for most maps.
Kingdom – One starting point for each player, Approximately equal distance from all any other player (circular maps would be evenly spaced around the outside, something like Waterloo would be spread throughout the entirety of the map, etc.)
If an option is chosen that is more-or-less the Map Default, the Map Default will be used.
Evil DIMwit wrote:Ah, I apologize...rsacheli wrote:Each player will start with an equal number of random territories. Any undesignated territories will be neutral with 2-5 units (at random).
2 players = 30 Territories each – 59 random neutrals + neutral black hole
3 players = 30 Territories each – 29 random neutrals + neutral black hole
4 players = 25 Territories each – 19 random neutrals + neutral black hole
5 players = 20 Territories each – 19 random neutrals + neutral black hole
6 players = 18 Territories each – 11 random neutrals + neutral black hole
7 players = 16 Territories each – 7 random neutrals + neutral black hole
8 players = 14 Territories each – 7 random neutrals + neutral black hole
You can't do that. The only possible random neutral scheme is the default one, under which territories are evenly divided between all players (except in 2-player games in which they are evenly divided between both players and a "neutral player") before the remainder become neutral. You can have non-random neutrals and set Starting Positions but that's it. What you call, 'randomized'.
army of nobunaga wrote:It will be an aries for the win kind of map.
iancanton wrote:army of nobunaga wrote:It will be an aries for the win kind of map.
u can fix this by renaming taurus 8, 9 and 10 as aries, then moving taurus outward to the southwest. the map otherwise suffers because the two smallest bonus zones are in isolated locations, while all of the largest ones can be attacked by the black hole. that's the wrong way round, so putting aries close to the middle rectifies matters in a big way. removing the virgo-scorpion also helps, as does letting libra connect to either the black hole or to a decaying region.
ian.
rsacheli wrote:Rearranging is no small matter... Perhaps adding a couple more connections to make holding either more difficult?
rsacheli wrote:moving Aries inside and Taurus out... That would put Taurus almost completely north and south... And would completely change the flow around the entire map, not to mention that it would also change the order around which is currently chronological... If I were to instead add one or two more connections to each from closer to the center would this help to keep these in check?
rsacheli wrote:What if I were to add a worm hole for each season that can attack all other worm holes and select territs (making sure Aries and libra and cancer are all connected to the worm holes)
rsacheli wrote:
Winter – Ares, Pisces, and Aquarius
Spring – Capricorn, Sagittarius, and Scorpio
Summer – Libra, Virgo, and Leo
Fall – Cancer, Gemini, and Taurus
ender516 wrote:Yes, somebody questioned this earlier, and I thought, hmm, winter and summer look okay from an astrological point of view, so I let it ride. But these are messed up.
If you are talking Western astrology, the dates are:
Aries March 21 to April 20.
Taurus April 21 to May 20.
Gemini May 21 to June 21.
Cancer June 22 to July 22.
Leo July 23 to August 22.
Virgo August 23 to September 22.
Libra September 23 to October 22.
Scorpio October 23 to November 22.
Sagittarius November 23 to December 21.
Capricorn December 22 to January 20.
Aquarius January 21 to February 19.
Pisces February 20 to March 20.
As far as I remember, the sun's actual position is shifted approximately two signs from this alignment, what with the dawning of the Age of Aquarius.
From the northern hemisphere's point of view, taking account of the equinoxes and solstices, I would call Capricorn, Aquarius, and Pisces the winter signs; Aries, Taurus, and Gemini, spring; Cancer, Leo, and Virgo, summer; and Libra, Scorpio, and Sagittarius, autumn or fall.
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