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Age of Merchants - [Quenched]

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Postby Molacole on Fri Mar 16, 2007 12:18 am

DiM wrote:
Molacole wrote:Dim have you tried making the whole territory of each resource shaded? If you use really light colors and blend it from light to lighter it might look better than just the outline you've got now


i thought of doing that but after looking at various old maps i never saw this done. they either had outlines on the territories (like i have on the continents) or they had outlines on the important stuff (like i have on the resources) or they had no outlines (the way i really like it). and i only want to use one of these three options.



The way the map is now doesn't really work for me. You kind of have to search for each of the resources and such because they don't stand out enough. It seems like it might be easy to accidentally over look something that normally you wouldn't have, if each bonus spot was blatantly marked.

As far as ease of playability goes, I'm all for the verion with highlighted resources and such. In terms of looks, I much more prefer just the outlines. What if you made the actual market itself blue instead? Or again, if you could pull of making the whole terrirtory a different color, but I think that would be very tricky to get just right.
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Postby DiM on Fri Mar 16, 2007 8:45 am

Molacole wrote:
DiM wrote:
Molacole wrote:Dim have you tried making the whole territory of each resource shaded? If you use really light colors and blend it from light to lighter it might look better than just the outline you've got now


i thought of doing that but after looking at various old maps i never saw this done. they either had outlines on the territories (like i have on the continents) or they had outlines on the important stuff (like i have on the resources) or they had no outlines (the way i really like it). and i only want to use one of these three options.



The way the map is now doesn't really work for me. You kind of have to search for each of the resources and such because they don't stand out enough. It seems like it might be easy to accidentally over look something that normally you wouldn't have, if each bonus spot was blatantly marked.

As far as ease of playability goes, I'm all for the verion with highlighted resources and such. In terms of looks, I much more prefer just the outlines. What if you made the actual market itself blue instead? Or again, if you could pull of making the whole terrirtory a different color, but I think that would be very tricky to get just right.


at the moment i think the outlined resources are very visible. you have 2 criterias to identify a resource:
1. the colour of the outline
2. the icon itself.

i said before i don't want to colour the whole territory of the resource because that would not be accurate to the maps i've seen.
if you want i can try to lose the outline but make the resources coloured instead.
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Postby DiM on Fri Mar 16, 2007 8:53 am

here is how the icons look without the outline but with colour fill.
i only did the legend and left the others the same for comparison.

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Postby DiM on Fri Mar 16, 2007 11:10 am

the xml is done thanks to a yeti_c.
6708 lines of code :shock:
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Postby JCRuffino on Fri Mar 16, 2007 11:18 am

yeti_c wrote:Cattle should. Or a better icon... A single Cow instead of a Herd?


I agree with this, make it as clear as the alligator one is.
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x

Postby antjo on Fri Mar 16, 2007 11:24 am

the ancres arent clear
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Re: x

Postby DiM on Fri Mar 16, 2007 11:26 am

antjo wrote:the ancres arent clear


what's ancres??? :shock:
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Postby Bad Speler on Fri Mar 16, 2007 11:27 am

could you add the coloured-in symbols to one of the continents so we could have a better look at them? Also, in my opinion, the font you used to identify the continents looks horrible and out of place.
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Re: x

Postby yeti_c on Fri Mar 16, 2007 11:28 am

DiM wrote:
antjo wrote:the ancres arent clear


what's ancres??? :shock:


"Anchors"

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Postby DiM on Fri Mar 16, 2007 11:44 am

the font used for continents does not matter i used it just to show you how would the names look.

here is a new version. replaced the herd with a single cow and improved the visibility of the symbols. yes even the "ancres" ( :lol: ) if you guys can't see the symbols now then you're all blind :))))


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Postby DiM on Fri Mar 16, 2007 11:52 am

here is with colour fill in the top left island. i think the version in the post above is much more clear

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Postby DiM on Fri Mar 16, 2007 12:03 pm

and here is without colour fill or outlines. just plain symbols (which i made a bit more clear)

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Postby JCRuffino on Fri Mar 16, 2007 1:40 pm

Are there any other market icons that could be used, it's not that that one is hard to see, I just have no idea what it's meant to be. I kind of want to suggest using a pound or dollar sign but that would seem out of place, maybe a gold doubloon or something.
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Postby DiM on Fri Mar 16, 2007 1:55 pm

you won't know what it is in the first 3 seconds of the game. then you'll look at the legend and see what it means. :shock:
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Postby yeti_c on Fri Mar 16, 2007 2:16 pm

DiM wrote:you won't know what it is in the first 3 seconds of the game. then you'll look at the legend and see what it means. :shock:


I do agree though - The icons are meant to represent what they stand for - but no-one can recognise the market - is it meant to be an abacus?

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Postby DiM on Fri Mar 16, 2007 2:24 pm

yeti_c wrote:
DiM wrote:you won't know what it is in the first 3 seconds of the game. then you'll look at the legend and see what it means. :shock:


I do agree though - The icons are meant to represent what they stand for - but no-one can recognise the market - is it meant to be an abacus?

C.


no actually it's really a market with rows of counters and stuff. i'll find a better image. :roll:
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Postby JCRuffino on Fri Mar 16, 2007 2:36 pm

Also try out the anchor so it's filled in and just just an outine of an anchor, I think it will look a lot better.

Yeah the market icon issue wasn't that it was hard to see or hard to work out what it was from the legend, just that I couldn't tell even slightly what it actually was.

Sorry for being picky, but it's all for the good of the map :)
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Postby DiM on Fri Mar 16, 2007 2:47 pm

here's another try. i'll do the anchor now.

i left the images without outlines.

Image
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Postby DiM on Fri Mar 16, 2007 3:00 pm

and here's the anchor

Image
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Postby JCRuffino on Fri Mar 16, 2007 3:46 pm

Yeah, I think those new images are both more in keeping with the theme.

You forgot to change the Puerto Modesto anchor.

I'm liking this more and more with each update.
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Postby fluffybunnykins on Fri Mar 16, 2007 3:47 pm

hey it's looking better all the time!
Maybe lose the slight pinkishness on the cows, I don't think it suits the grey/brownness of the rest of the map
Also, maybe the island names would be better as a lighter rather than darker shade; the territory names are already darker, so it might be easier to read (and if they were in a thicker simpler font, maybe...?)
And I vote no outlines, especially now that the icons are twice as clear.
Is it just me, or do the shells look a bit like turds? would one of these http://arthursshells.tripod.com/shellsbw.htm give a better result?
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Postby fluffybunnykins on Fri Mar 16, 2007 3:48 pm

the first note is missing a space 'twixt each & other
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Postby yeti_c on Fri Mar 16, 2007 3:56 pm

Much Better DiM - The market and anchor are much less flaky now - The Cow needs an outline on his white bits though.

With these new icons no outline or colouring is necessary.

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Postby DiM on Fri Mar 16, 2007 4:11 pm

i put the correct anchor in puerto modesto, corrected the spelling error, put a new shell, took out the pinkishness of the cow and modiffied the names of continents to a lighter shade but a bulkier font.

here is the image.
Image


PS: in reyes the army number is overlapping the shell. i'll correct the xml now.
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Postby fluffybunnykins on Fri Mar 16, 2007 4:16 pm

the pinkness has gone, but so has the whiteness! the cows are disappearing! Also, I was meaning lighter than the ground colour, for the island names, rather than lighter than the words themselves!
DiM, you're not only doing a fine job with the visuals & concept, but also managing to implement ideas from the forum with icredible speed... smart!
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