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Arama86n wrote:I don't find it very appealing, there are better suggestions out there that I'd rather see implemented.
Arama86n wrote:I don't find it very appealing, there are better suggestions out there that I'd rather see implemented.
Victor Sullivan wrote: I suggest just dropping the Escalating part altogether.
-Sully
by Victor Sullivan Ā» Fri Oct 15, 2010 7:22 amDon't go playing that card. Don't go pulling the "I don't see why we should implement this when that is more important" bull. If you like it, say so. If you don't, say why.Arama86n wrote:
I don't find it very appealing, there are better suggestions out there that I'd rather see implemented.
I think would be good, as long as you made it it's own spoil instead of a supplement to other existing card bonuses. What I mean to say is the Double Trouble Spoils (nice name, by the way ) should just be the "Flat Rate" version you explain above. I suggest just dropping the Escalating part altogether.
-Sully
Darwins_Bane
Don't mean to pick but how could it be escalating and also double trouble spoils? kidding. however, i still think that people would just move stacks around to double their troops all the time, it would really be a different sort of escalating. it would be interesting to try, or even to have a secondary effect for the cards, where if you cash a card for a territ you dont own, the amount of troops is halved, rounded up or something like that. I don't know if that fits in this sugg tho. maybe I'll go post a sugg of my own
rdsrds2120 wrote:I'm scared of this being really luck based. If you think about it, this could give you more troops in 4 rounds than flat rate ever could - and the reason for not playing flat rate is the luck dependency.
jricart wrote:rdsrds2120 wrote:I'm scared of this being really luck based. If you think about it, this could give you more troops in 4 rounds than flat rate ever could - and the reason for not playing flat rate is the luck dependency.
It depends! I dont agree with you. This kind of spoils will have their own strategy!
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