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d8s, Dice rerolls, and general combat shake-ups

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d8s, Dice rerolls, and general combat shake-ups

Postby Jester362 on Thu Oct 07, 2010 3:47 pm

I've been told that the dice rolling system is hardwired into the site code, but I was wondering if anyone was experimenting with a way to kind of fudge or otherwise change the current system. I've played lots of different versions of RISK and this is kind of a standard for most retakes on the original. Is anyone trying to in some way shake up the combat system so that there can be some sort of modifier to the way combat works besides sheer numbers?
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Re: d8s, Dice rerolls, and general combat shake-ups

Postby ender516 on Fri Oct 08, 2010 12:13 pm

There have been proposals for dice modifier values for certain territories to simulate terrain that is more or less easily defended, or that have natural advantages or disadvantages when attacking. These generate widely varying responses, from "what a great way to provide variety of gameplay" to "what an abomination, how dare you tamper with the combat system".
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Re: d8s, Dice rerolls, and general combat shake-ups

Postby jugglerrob on Sun Oct 10, 2010 3:53 pm

I was thinking of trying to find the code that "rolls" the dice in the javascript...or whatever..but I got distracted...

I suspose I'll do that some other time and see...what I can do with it.
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Re: d8s, Dice rerolls, and general combat shake-ups

Postby ender516 on Sun Oct 10, 2010 10:15 pm

I'm pretty sure that the dice rolls are done in the server, not in your machine.
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Re: d8s, Dice rerolls, and general combat shake-ups

Postby natty dread on Mon Oct 11, 2010 11:54 am

ender516 wrote:I'm pretty sure that the dice rolls are done in the server, not in your machine.


Well, OBVIOUSLY.
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Re: d8s, Dice rerolls, and general combat shake-ups

Postby ender516 on Mon Oct 11, 2010 3:43 pm

natty_dread wrote:
ender516 wrote:I'm pretty sure that the dice rolls are done in the server, not in your machine.


Well, OBVIOUSLY.

Apparently not to jugglerrob.
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Re: d8s, Dice rerolls, and general combat shake-ups

Postby jugglerrob on Fri Oct 22, 2010 5:23 pm

ender516 wrote:
natty_dread wrote:
ender516 wrote:I'm pretty sure that the dice rolls are done in the server, not in your machine.


Well, OBVIOUSLY.

Apparently not to jugglerrob.


You probably know more than me, but having all the rolls generated inside the server? That would be a big load on the server to do that math. Why would they put such a high load on the server(s) when it could be done in your machine?
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Re: d8s, Dice rerolls, and general combat shake-ups

Postby ender516 on Fri Oct 22, 2010 6:47 pm

jugglerrob wrote:
ender516 wrote:
natty_dread wrote:
ender516 wrote:I'm pretty sure that the dice rolls are done in the server, not in your machine.


Well, OBVIOUSLY.

Apparently not to jugglerrob.


You probably know more than me, but having all the rolls generated inside the server? That would be a big load on the server to do that math. Why would they put such a high load on the server(s) when it could be done in your machine?

The dice for each roll are not so much generated as they are extracted from a large block of numbers obtained from random.org, so the load is minimal, plus having the action in the server rather than the client (your machine, and your opponent's) protects you from unscrupulous individuals who might hack the client end and skew the dice against you.
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Re: d8s, Dice rerolls, and general combat shake-ups

Postby jugglerrob on Sun Oct 24, 2010 7:22 am

ender516 wrote:
jugglerrob wrote:
ender516 wrote:
natty_dread wrote:
ender516 wrote:I'm pretty sure that the dice rolls are done in the server, not in your machine.


Well, OBVIOUSLY.

Apparently not to jugglerrob.


You probably know more than me, but having all the rolls generated inside the server? That would be a big load on the server to do that math. Why would they put such a high load on the server(s) when it could be done in your machine?

The dice for each roll are not so much generated as they are extracted from a large block of numbers obtained from random.org, so the load is minimal, plus having the action in the server rather than the client (your machine, and your opponent's) protects you from unscrupulous individuals who might hack the client end and skew the dice against you.

.

okay, I got it. thanks
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Re: d8s, Dice rerolls, and general combat shake-ups

Postby Jester362 on Wed Oct 27, 2010 7:25 pm

Thanks ender516. It's good to know someone is at least looking into it.
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Re: d8s, Dice rerolls, and general combat shake-ups

Postby ender516 on Wed Oct 27, 2010 7:53 pm

Well, suggestions to modify the way attacks are made do show up here in Foundry Discussions (as suggestions for extensions to the XML which controls the gameplay of the maps) and in the Suggestions forum. The debates get quite heated, with the "I love variety" types lining up against the "don't mess with my traditions" types.
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