Moderator: Cartographers
Blitzaholic wrote:I think it looks pretty good, we can try it out beta, I like the table Kab.
qwert wrote:hmm, i look map,and i must say,that even you have entusiastic,and some interesting concept, from mine view,graphic part of these project,its not something what you can say "wow,these look interesting". Colours its to much dark, and map look to much odd.
In begining,i whas thinking that you will use some small images of, castles(who will represent main clans) forts(who will represent small clans), flag bearers of clans who will give visual dimension of clans, some images of forest, fields( look mine map Antietam battle,you there have soldiers,corn field,forest,hills, houses, wooden opstacles,bridges), now these is what will give you much more attention,othervise these all ambition project can get small number of players when you start in beta stage.
iancanton wrote:for each clan, although it's possible to equalise the total neutrals between landing point and clan portal, i think it's not necessary unless beta shows some clans to have a clear advantage.
what do others think?
ian.
RjBeals wrote:Actually I was thinking - did you create the map at like 2000 pixels, and then reduce it down to the like 840 pixels to create the large version? Just because you have some details in there that look like they'd be hard to create at 840 px.
grifftron wrote:No. When i first made the map it was 840x840 i believe. No larger then that... then i sent the files to Kab and he an amazing job redoing the graphics but i am pretty sure he used the same outline in sent in the photo shop files of the map.
-griff
Kabanellas wrote:grifftron wrote:No. When i first made the map it was 840x840 i believe. No larger then that... then i sent the files to Kab and he an amazing job redoing the graphics but i am pretty sure he used the same outline in sent in the photo shop files of the map.
-griff
Actually I had to redo everything.
I use Adobe Fireworks for this type of work, so I exported your psd file as a simple image just to insert it in low opacity mode, into fireworks, to copy the region borders outline and placement. I draw all borderlines as vectors so I had to pin point them across the map keeping them as close as possible to your initial lay out
...the region lay out (and bordering) was kept as the original as much as possible
Kabanellas wrote:Thanks reptile
Bungalow, any news on the XML ?
ManBungalow wrote:Kabanellas wrote:Thanks reptile
Bungalow, any news on the XML ?
Coming.
I've been very busy lately, and had to start all of the region coordinates over again X (
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