Moderator: Cartographers
theBastard wrote:my notice is that the colours of Union side of map are not fit with Confederate part (for me). the green one looks as neon and also blue ones and purple one looks peliculiar. maybe play with hue/saturation could helps?
ender516 wrote:Porkenbeans has brought up a lot of interesting points, so I will use his post to organize my own thoughts...
porkenbeans wrote:
My thoughts to head it in the right direction, are as follows.
1.) The change in colors are an improvement, but I still do not get the right feel of the subject. Loose any, and all of the "neon". Gradients as well, seem out of place.
Some of the colours do seem bright, but they may help the colourblind issue which will arise eventually. Gradients, however, do give the sense of elevation in some places. Seminary Ridge confuses me, though. The shading suggests a downhill run to the boundary with the Peach Orchard, Plum Run and the Angle which are then marked as uphill. Was that actually the case?
ender516 wrote:porkenbeans wrote:
2.) the font is not the best choice.
I like the territory font, but I think there are far too many font changes in the legend.
ender516 wrote:porkenbeans wrote:
3.) The flags can be stylized (with the proper colors) to make them seem a little more authentic.
Fancier flags is a great idea, but I think it's a pipe dream. There is very little room for any of these flags now, so I think you are stuck with the current size. Given that, and looking at Lunar Wars as an example of tiny flags, what are the chances of making two flags which use the same red-white-and-blue which will be distinguishable? You won't get thirteen stripes in the Union flag, meaning you run the risk of making something that looks like the Confederate Stars and Bars. I suggest that you focus on your efforts on other issues.
ender516 wrote:porkenbeans wrote:
4.) all of the icons are side view except the cannons. make them side view, to maintain cohesion in this respect.
Good point, agreed.
ender516 wrote:porkenbeans wrote:
5.) I do not see Stonewall Jackson at Little Round Top. Isn't that the place where he was mortally wounded, by friendly fire ?
No comment from me here, it wasn't in my curriculum.
ender516 wrote:porkenbeans wrote:
6.) Once you get the right colors, Make them a washed out hue, the opposite of neon.
Maps in those days no doubt lacked bright colours, but function over form rules here.
jefjef wrote:Love the federal eagle concept for the union corps command.
For the confederate a brighter gold would really show up and perhaps a closer rendition of the CSA stars and wreath insignia would complement the graphics better.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
wisemanpsemc wrote:This map looks like it will be a lot of fun. I am looking forward to playing on it. At first glance the cannons look like abstract arrows. Not sure if some sort of detail would help that out or not.
TaCktiX wrote:It's coming along quite nicely, though I think the colors need to get a Ye Olden fade to them, to look a little more like a battle map of the Civil War and a little less like the Hippie Reinterpretation of that Horrible War.
jefjef wrote:Think you could get a good feel for contour if you incorporate actual map elevation lines or incorporate this style into it.
Be nice if you could make Gettysburg feel more like a town too.
In re of the flag pennants your using blue obviously works well for the Union. For the Confeds how about using red instead of gray. It would be color appropriate, be more noticeable and would liven it up.
Industrial Helix wrote:This one is ready for a little more in depth gameplay analysis I think.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:The "courage" is an extremely novel and great idea. My only problem with it is I think the strength should be 1 and not 2. Even ones can be quite an obstacle at times with my random and could make some bonuses awkwardly strong.
Frito Bandito wrote:Looks awesome Marshall!!
Evil DIMwit wrote:Just to be clear about courage: Player at SW1 assaults SW1 Courage, and from SW1 Courage can assault either Wilcox or Barnes?
Evil DIMwit wrote:I think 2 neutrals is good for Courage. Don't want to make it too trivial.
Frito Bandito wrote:I really like the straightforward bombardment rules, totally make sense, unlike waterloo-- which I can never quite understand:)
plus, as a history buff, just finished Shiloh by Shelby Foote, I always enjoy something that touches the civil war.
fwiw, there is a great book, called "the nation of Jones?" I think, about a part of Mississipi that seceded from the South. Cool stuff!
MarshalNey wrote:Final Rough Draft (Updated 8/20/10)
The map has no impassibles, technically, but I use some low-level killer neutrals for the same purpose. In the case of the hills, I made a poor-man's one-way attack, where someone wishing to go uphill must first attack a killer neutral 2- which I call 'courage', while someone attack out from a hill may proceed normally. For stone walls and streams, I used a killer neutral 1, to indicate the impossibility of staying on such a place for long- the creeks are meant to be crossed quickly since any troops stationed there would be extremely vulnerable.
The cannon bombardments are the other major setpiece of the map. Any cannon can bombard any region within its own bonus area. In addition, the big black cannons can bombard any region in adjacent bonus areas. This is a bit like Waterloo, where a lot of the map is vulnerable to bombardment. However, about 1/3 of the map is immune- the Round Tops bonus area, Gettysburg, Devil's Den and the Federal Supply bonus area. For region names, I used the commanders of the relevant regiment, brigade or Corps; or I used an abbreviation for a piece of terrain with a number.
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