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eddie2 wrote:lol do you know what gets me about this freestyle speed game play that you are all talking about.
you are cheating.
is there not a rule that states you are not allowed to intentional miss a turn. i have been involved in one or 2 of these games were a shot goes and players on 5 cards dont cash and just let the time run out. so stop defending the cheats. ow wait now i understand this is a tactic used by all the high ranks so it is allowed.
Masli wrote:eddie2 wrote:lol do you know what gets me about this freestyle speed game play that you are all talking about.
you are cheating.
is there not a rule that states you are not allowed to intentional miss a turn. i have been involved in one or 2 of these games were a shot goes and players on 5 cards dont cash and just let the time run out. so stop defending the cheats. ow wait now i understand this is a tactic used by all the high ranks so it is allowed.
think you mean : intentional deadbeating.
Missing a turn is not the same as deadbeating.
Starting a turn and let the time run out, is not missing a turn
ljex wrote:Well noobs would be more likely to end their turns like it should be than skilled players who know the loophole...thus it would create an advantage for good players.
Also it would be way less skill...what is harder attack till the time runs out or figure out how much time you need to make a kill/make sure you end at the last second if you took more time than anticipated. Thus there would be less skill in the game something that im not a fan of...especially considering how little this actually helps fix any problems i can see.
eddie2 wrote:lol do you know what gets me about this freestyle speed game play that you are all talking about.
you are cheating.
is there not a rule that states you are not allowed to intentional miss a turn. i have been involved in one or 2 of these games were a shot goes and players on 5 cards dont cash and just let the time run out. so stop defending the cheats. ow wait now i understand this is a tactic used by all the high ranks so it is allowed.
Metsfanmax wrote:ljex wrote:Well noobs would be more likely to end their turns like it should be than skilled players who know the loophole...thus it would create an advantage for good players.
So your argument is that good players will do better than bad players? How is that unfair?
Metsfanmax wrote:Also it would be way less skill...what is harder attack till the time runs out or figure out how much time you need to make a kill/make sure you end at the last second if you took more time than anticipated. Thus there would be less skill in the game something that im not a fan of...especially considering how little this actually helps fix any problems i can see.
I don't believe that this will be a preferred tactic. The people who win are those who can both attack and reinforce properly - if you're just blindly attacking, it seems unlikely to me that you'll beat a player who is thoughtful and ready for the blitz at the end.
Besides, you're thinking about this too narrowly. This is aimed to fix a problem with the game as a whole - I basically only play regular games, not freestyle, so that's not where I'm coming from on this debate.
ljex wrote: How often does this issue of people not getting spoils really happen where it is a good thing for them? Only in nuclear spoils every other time it is bad for them (please try to give me an example of when it is good for them otherwise and i will surely prove you wrong). Is it really that hard to rate with cheap tactics and move on, foe them, or just try to get a solution to your problem that doesn't cause problems elsewhere in other game-styles?
Metsfanmax wrote:ljex wrote: How often does this issue of people not getting spoils really happen where it is a good thing for them? Only in nuclear spoils every other time it is bad for them (please try to give me an example of when it is good for them otherwise and i will surely prove you wrong). Is it really that hard to rate with cheap tactics and move on, foe them, or just try to get a solution to your problem that doesn't cause problems elsewhere in other game-styles?
The example was given earlier on in the thread - if it's near the beginning of the game and everyone has 4 cards, you can attack and wait your turn out to avoid getting a card, while everyone else will get a card before you. As a result, you cash last and get the biggest set. You should only be allowed to cash last if you didn't actually attack in the round where you had 4 cards - that's the cost of that choice. The current system means that choice has no cost at all.
Gilligan wrote:I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.
Gilligan wrote:I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.
mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.
Eh, I guess for now on I'll just avoid those low minute games.
betiko wrote:mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.
Eh, I guess for now on I'll just avoid those low minute games.
or maybe it's not a good idea to start more than one 1min speed game at a time?
betiko wrote:mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.
Eh, I guess for now on I'll just avoid those low minute games.
or maybe it's not a good idea to start more than one 1min speed game at a time?
Gilligan wrote:I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.
betiko wrote:mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.
Eh, I guess for now on I'll just avoid those low minute games.
or maybe it's not a good idea to start more than one 1min speed game at a time?
mbhirsch wrote:betiko wrote:mbhirsch wrote:In the faster speed games like the 1, 2 minutes ones its so hard to finish in time. I mean just switching over web pages takes a couple of precious seconds.
Eh, I guess for now on I'll just avoid those low minute games.
or maybe it's not a good idea to start more than one 1min speed game at a time?
Or maybe CC isn't the only thing on the internet
Thank you, come again....
demonfork wrote:Breaking the link between ending a turn and gaining a card would put another nail in the coffin for freestyle spoils games.
Gilligan wrote:I always thought running out of time to miss a card was a gross abuse of the game. If you attack, you pick a card. If you don't want a card, don't attack. You shouldn't be able to attack and not get a card.
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