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Golf map (Gameplay vote)

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Re: Golf map (Draft posted) --Update pg 3--

Postby 40kguy on Mon Sep 20, 2010 3:25 pm

Victor Sullivan wrote:
40kguy wrote:
natty_dread wrote:I can't tell which territory is connected to which other territory.

For example, do all the numbered territories that are on the same green splotch connect each other?
What do the clubhouses connect with?
What about the parking lot, golf cars?

Most of your territories don't have any borders or any other indicators of connections.
Also what are hazards? You can't expect all the players to be familiar with golf terms.

As for the roads, I can't tell which territories they are supposed to connect, they just seem to sort of end abruptly.

You also rely too much on the legend to explain the territory connections. Most of the connections should be clear by looking at the actual map, not so that you have to read some tiny text to know what connects where.

it says that pretty clearly

I does, but jeez... You really should show the connections as best you can on the map.

i get it
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Re: Golf map (Draft posted) --Update pg 3--

Postby Army of GOD on Tue Sep 21, 2010 4:30 pm

You should probably say what a hazard is too, because people who don't play golf probably don't know.
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Re: Golf map (Draft posted) --Update pg 3--

Postby Victor Sullivan on Tue Sep 21, 2010 8:01 pm

natty_dread wrote:Also what are hazards? You can't expect all the players to be familiar with golf terms.

Thanks, AoG.

-Sully
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Re: Golf map (Draft posted) --Update pg 3--

Postby Army of GOD on Tue Sep 21, 2010 8:02 pm

Dammit! I ran the risk of not reading the posts on this page and paid the price.
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Re: Golf map (Draft posted) --Update pg 3--

Postby RedFlyingGolf on Tue Sep 21, 2010 8:55 pm

Fixing the hazard problem was a piece of cake. What's dificult is showing what connects to what. I have an idea, I hope I can post the draft by Saturday.
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Re: Golf map (Draft posted) --Update pg 3--

Postby RedFlyingGolf on Thu Sep 23, 2010 5:21 pm

40kguy wrote:
Victor Sullivan wrote:
40kguy wrote:
natty_dread wrote:I can't tell which territory is connected to which other territory.

For example, do all the numbered territories that are on the same green splotch connect each other?
What do the clubhouses connect with?
What about the parking lot, golf cars?

Most of your territories don't have any borders or any other indicators of connections.
Also what are hazards? You can't expect all the players to be familiar with golf terms.

As for the roads, I can't tell which territories they are supposed to connect, they just seem to sort of end abruptly.

You also rely too much on the legend to explain the territory connections. Most of the connections should be clear by looking at the actual map, not so that you have to read some tiny text to know what connects where.

it says that pretty clearly

I does, but jeez... You really should show the connections as best you can on the map.

i get it

Alright I tried to show the connections as best as I could. Any other ways to fix the connection problems would be great.
Click image to enlarge.
image

FIXED:
    Cart Paths
    Connections (a bit)
    hazard definition

TODO:
    better connections while maintaining good graphics
    fringe texture

If you like the whole highlight idea, I can do it in another color also. I added arrows where the highlighting wasn't adequate. I can also just pitch the whole highlight idea. Your thoughts?
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Re: Golf map (V3, Page 4--Feedback please!)

Postby 40kguy on Sat Sep 25, 2010 8:25 am

i see it clearly now
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Re: Golf map (V3, Page 4--Feedback please!)

Postby RedFlyingGolf on Sat Sep 25, 2010 9:29 am

Here is another possibility:
Click image to enlarge.
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Re: Golf map (V3, Page 4--Please vote on poll!)

Postby scovey on Sun Sep 26, 2010 11:21 pm

Hi RFG...wow, it's really coming along. IMHO, I'm not nuts about any of the shading patterns so far. Could you thin the fairways a little, make the tee box the same color as the fairway, and then put a darker green area that encloses the entire hole from behind the tee box to around the green? You know, kind of like the first cut of rough.

Just a thought.
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Re: Golf map (New poll)

Postby RedFlyingGolf on Thu Sep 30, 2010 2:18 pm

Im not quite sure what you mean for the first cut of rough. And any suggestions for the highlighting/clarity?
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Re: Golf map (New poll)

Postby army of nobunaga on Thu Sep 30, 2010 4:51 pm

MUCH BETTER man.. wow. lot of work I see... the rounded edges actually make this look like a golf course.
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Re: Golf map (New poll)

Postby RedFlyingGolf on Sat Oct 02, 2010 9:18 am

V4:
Click image to enlarge.
image

Things done:
-changed colors
-got rid of highlighting
-traced over golf carts and beer carts because they were just pictures
-thinned fairways
To do:
-add clarity
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Re: Golf map (Please give criticism on clarity)

Postby army of nobunaga on Sat Oct 02, 2010 1:35 pm

i disagree with these guys man... in the legend eexplain what the borders are, like cart paths or whatever.. and explain the order of the shots, like tee to 1st shot to second to hole...

then take those black things off.
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Re: Golf map (Please give criticism on clarity)

Postby army of nobunaga on Sat Oct 02, 2010 1:40 pm

you know a guy that regularly pulls off crazy different maps like this is cairns.. I would not be ashamed If I were in your shoes to send him a message and ask him for thoughts.

This looks great to me, I think the black arrows clutter it a little though.
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Re: Golf map (Please give criticism on clarity)

Postby RedFlyingGolf on Sat Oct 02, 2010 2:58 pm

I placed those there for the hazards, i will probably take those off. And I will shoot him a pm, thanks.
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Re: Golf map (Gameplay vote)

Postby RedFlyingGolf on Tue Oct 05, 2010 3:13 pm

okay can every1 vote on the game play?
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Re: Golf map (Gameplay vote)

Postby dolomite13 on Thu Oct 14, 2010 2:25 pm

I didn't read the whole thread but I assume you have seen this attempt at a gold map that stalled.

viewtopic.php?f=242&t=50632
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Re: Golf map (Gameplay vote)

Postby RedFlyingGolf on Thu Oct 14, 2010 2:28 pm

yes, i have. Does anybody like that gameplay?
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Re: Golf map (Gameplay vote)

Postby killercheez on Thu Mar 10, 2011 6:51 pm

Not bad but I would have a bit more regions all and all 3 thumbs up wait I mean 2 =D>
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Re: Golf map (Gameplay vote)

Postby 40kguy on Sun Mar 13, 2011 6:03 pm

killercheez wrote:Not bad but I would have a bit more regions all and all 3 thumbs up wait I mean 2 =D>

the player who is makeing this map dosent play any more
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Re: Golf map (Gameplay vote)

Postby ViperOverLord on Mon Jan 16, 2012 10:29 am

Wonderful - what's done so far w/o delving into the specifics. I like it at a glance though.
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