9/12/10 Update
- Click image to enlarge.
Quite a few things changed this version, though still yet to start the graphics revamp.
First off, the core. It's mechanic has been changed a little, it is harder to get to the core (through a few more neutrals), but the core auto deploy has been increased to 5. The core can also attack volcanoes, allowing the core to have a very large reach across the map and is more of a counter against meteor troop stacking. The core retains the functionality to bombard and break every single magma current bonus (bombards red circle territories).
The removal of the magma current around the core required another magma current to added, so some magma currents were moved around for this to happen. A few more neutrals were added for transition territories that border more than one bonus so the number of territories per layer has been increased by 1 for both of the magma layers. Also fixed the crust count.
The bonus structure has been completely revisited, as I used Windowmaker's bonus calculator to see how much each region should give, but then decreased each number by (usually) one to compensate for the autodeploy that is found in each bonus. Volcanoes now reset to a neutral 10 to make the meteors a little safer.
Questions:
Do people think that the core is worth going for if it only bombards one territory out of every bonus and can attack volcanoes? If it isn't, is the bombardment of all of the magma territories too powerful?
Also, does the resetting of the volcanoes sound like it fits into the overall map gameplay and design?
Lastly, how do the bonuses for the magma currents look, are there any that should be increased/decreased?