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I think you need to go on trial for overuse of Apple Chancery.
MrBenn wrote:As long as the new territory is ended AT THE END OF THE XML FILE (ie after all the other territories) then it should be fine. If the order of existing territories are changed, then things get a bit mixed up.
Noted. I think I knew this from some other map. I will try to provide an update in the next six to twelve hours. I will drop the starting neutrals on Rolloland and Dalmus. But I think we will still need starting positions to break up the drop of the three-region zones, won't we?
every 3 territories bonus zone so Arleus and Itherania
I suggest as following
Sarle (1 border)
Arleus (end of a road)
Azuran (extremity of Arkleus territ)
Thierland (end of two roads)
Itheria (centre of bonus zone)
Cancella (centre of bonus zone)
The Bison King wrote:every 3 territories bonus zone so Arleus and Itherania
I suggest as following
Sarle (1 border)
Arleus (end of a road)
Azuran (extremity of Arkleus territ)
Thierland (end of two roads)
Itheria (centre of bonus zone)
Cancella (centre of bonus zone)
Credit to Pamoa, this looks pretty good don't you think?
ender516 wrote:Okay, if we remove the starting neutrals, then we have four bonus zones with three territories: Arleus, Ifnal, Itherania, and the Chunjaris-Theraland road bonus. Using MrBenn's Bonus Probability Calculator, we find that on a map with 51 starting territories, with only one such bonus, 6.53% of 1v1 games, 9.80% of 1v1v1 games, and 4.23% of 4 player games would have someone drop the bonus. Of course, with four such bonuses, we would have even more games where these bonuses were dropped, granting an unfair advantage. The scheme we had been discussing, where we put one territory from each bonus into starting positions would only help 1v1 and 1v1v1 games. WIth only three starting positions, they would be ignored in games with 4 or more players. However, if we were to distribute the twelve territories among 4 starting positions, we could extend the benefit.
MrBenn wrote:+1 isn't much of a game-breaker, but if we can avoid it where possible, even better
(ie, if it can;t be fixed, then so bit)
ender516 wrote:Okay, not sure how I got Ifnal into this, sorry about that.
To deal with the road bonus, we can divvy it up among the starting positions, but we would have to add another territory, not part of any of the bonuses we are breaking, to keep things balanced. I would suggest adding the regions to cover the Chunjaris/Theraland road and breaking it up evenly, and bringing Scaralact into the mix to be divided along with Sarle and Itheria, so that Itherania is still evenly divided. Now when I tried to add the extra regions, I looked more closely at pamoa's combinations. Note the number of borders on each region:
- Sarle (1 border)
- Arleus (end of a road)(7 borders)
- Azuran (extremity of Arleus territ) (3 borders)
- Theraland (end of two roads) (2 borders)
- Itheria (centre of bonus zone) (5 borders)
- Chancella (centre of bonus zone) (4 borders)
The player that gets the second group has only five borders to defend, as opposed to 8 for the first, and 9 for the third. Not very fair, in my view. But when we add the extra regions I suggested, I think we can balance things a bit more.
How about this mix? Below, I have added the italicized regions and swapped regions around to make the total border count in each group as nearly equal as possible (10, 10, and 9) and everybody gets one of the regions that is the centre of a zone. The first group has both the easiest region to defend (Sarle, 1 border) and the toughest (Arleus, 7 borders). The second group has to defend the same number of borders. The third group has one less border to defend, but one of its regions is not directly part of the bonuses that we are dealing with. However, that outlier region, Scaralact, could help to defend the Itherania bonus, which in turn involves one end of the Chunjaris/Theraland road, so overall, it helps build the bonuses.
- Sarle (1 border)
- Arleus (end of a road)(7 borders)
- Dalmus (centre of bonus zone) (2 borders)
- Itheria (centre of bonus zone) (5 borders)
- Azuran (extremity of Arleus territ) (3 borders)
- Chunjaris (end of a road) (2 borders)
- Scaralact (3 borders)
- Chancella (centre of bonus zone) (4 borders)
- Theraland (end of two roads) (2 borders)
I welcome comments while I work on adding the new territory to the XML. I may post a version with that new territory before we finalize the starting positions, just so we can do coordinate checks.
ender516 wrote:#-o I will fix this tonight. I have no access to fileden here at work.
EDIT: Here we go:
Thyseneal.1.5.xml
natty_dread wrote:map says Rollaland
xml says Rolloland
The Bison King wrote:natty_dread wrote:map says Rollaland
xml says Rolloland
That's my bad, I'll fix it.
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