Moderator: Cartographers
Super Nova wrote:You know what the idea of an island being bombarded by air craft and such reminds me of? Avatar. Switch the island for a tree, make the airplanes those craft from the movie, the subs are land vehicles; I think it's at least an interesting concept.
Whais the next step? Submit the map? Is it necessery put the last draw in page one?
Arghead wrote:Look again to red and purple. Red have 3 borders. Purple have only one. I think is easly secure purple.
TaCktiX wrote:Alright, I'm going to say this as simply as possible: this map is a waste of time for your talents. Yes, it looks good, I'm certain that with some work the gameplay would be balanced, and you have a consistent theme across the map. All great stuff, especially out of someone who just showed up in the foundry and posted a draft.
But for all those positives, the map just comes across as Bland. Similar gameplay has been done in several battle-based maps (I can think of Stalingrad as at least one example), the graphics are clean but unexciting, and the theme starts stretching plausibility (so people JUST FOUND the new last drop of oil, and they come rushing over to it after they'd been cool without it for a decade or so?).
I am not discrediting your ability to make a map. Rather, I am suggesting that while this is a good trial run of having an idea, making some gameplay, and skinning some attractive graphics, you should move on to another map. There's definitely some better idea that you can use to speed through the Foundry.
Victor Sullivan wrote: What??? I completely disagree. Stalingrad is much different from this, as this map is simpler and not so overcrowded with cumbersome rules and symbols. I think you should keep going, Arghead. It seems like this map has more creative juices than Thyseneal. Heck, Thyseneal is a fictional place with nothing terribly new, so how does this rank that much lower to the point where it should be dropped completely? And who even cares about the accuracy of the story? Does it really matter that much? And if there are better ideas than this for him to go for, what are they? I think your reasoning needs more support if you want Arghead to throw away the time he's spent on this.
-Sully
natty_dread wrote:Victor, absolutely no offense, but you're pretty new to this whole foundry business, and you seem to still be at the phase where you get excited about any new map idea...
natty_dread wrote:But if you really want to make a tropical island battle scene, I'd suggest something Lost-ish: an island somewhere, with mysterious laboratories and doomsday devices, battle of good and evil and all that... my advice: forget the map for a while, just think of it as writing a story. In fact, you can even write the story, just forget the map at this point and focus on the story... then, when you have a complete storyline done, that is able to stand on it's own, start adapting it for a map. Then you can present the foundry with something that really shows that you have thought it through, and you'll have much easier ride through.
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