ljex wrote:I would actually love to see this though if we are making it kart we should try to make it similar to how an actual Mario Kart race would be...I'm not sure if it could work but i would love to see you give it a try.
Note 8 starting positions
Yoshi
Mario
Toad
Bowser
Luigi
Wario *Go Wario!!!*
Peach
DK
You could make it a map where the goal is to get the objective by making it to the end of the race first. Items would be dispersed along the map and would allow you to slow down opponents like shells would allow you to bombard opponents regions or something. It would be cool if the xml allowed for neutrals to be added to a region when you conquer a different region to represent a upside down question mark/banana peal. All in all this is a cool idea though im not sure its workable under the current functionality of the xml
i like your idea for bosts though i would think one way attacks would work better...shells could bombard opponents for a certain number of regions based on turns ect. Also the starting neutrals could be different for each person to represent acceleration vs top speed.
Obviously there'd be copyright issues with the Mario characters (Nintendo keeps a firm grip on those rights, trust me, I know), but your idea is good, and I thought of the 8 different karts and such, but wasn't really sure how to work them exactly (maybe have CC team leaders as the racers and the karts their respective colors
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). About the items, idk if you noticed, but their rather strange, and this is due to the xml limitations. I am most certainly open to suggestions in that department (or any department, really
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), as I don't have much. I may consider having designated "banana peel" territories and make them killer neutrals, but tht would be the extent of what I could do there. I want to try to make it so that if you reach the finish line first, you win, but there are a few problems:
1. Assuming the objective is to capture and hold the finish line, if you get there first, someone else could easily come along and take it from you.
2. If everyone's on the same path, what is there stopping them from eliminating each other early? If they each have their own lane, then items/weapons can't really be used.
Well, I think there's enough support to post a draft. I'll see what I can do, but I've also got another map project I'm working on for the contest. Feel free and please, continue to post your suggestions, they are greatly needed.