natty_dread wrote:Just code the batters neutral?
natty_dread wrote:Why not just make the batters neutral?
ManBungalow wrote:natty_dread wrote:Why not just make the batters neutral?
This too. I was going to suggest it, but it slipped my mind.
OK guys. thanks natty for your suggestion, i was waiting to see what other contributions came in before answering.
I am inclined to go with the option of coding the batters neutral to start.
a. it gives those in the field more incentive to make a decent push to gain a batter since the drop regions are attached.
b. if you gain a batter, and also have a fielder, you're going to gain a negative bonus, which means it's going to need a good number of reinforcements on the batter to counter this negative bonus if you want to stay there.
c. this means that for those who get to stay on the batter position, have an opportunity to gain "4"s or "6"s but they'll need plenty of troops to do it with.
And to start, i'd like to code the batter position with neutral 4, because it means players might get past the first round without someone taking a batter.
So hope this helps, and i'll summarise the change in another post.