Woodruff wrote:jak111 wrote:but if that happened then it wouldn't be like normal risk at all >.>
You mean like "nuclear spoils" is?
Or even like the current Flat Rate setting is.
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Woodruff wrote:jak111 wrote:but if that happened then it wouldn't be like normal risk at all >.>
You mean like "nuclear spoils" is?
Metsfanmax wrote:Woodruff wrote:jak111 wrote:but if that happened then it wouldn't be like normal risk at all >.>
You mean like "nuclear spoils" is?
Or even like the current Flat Rate setting is.
rdsrds2120 wrote:Anyway, I think that enough people are familiar with the flat rate system so as to change it could cause a lot of sudden confusion. Depending on how much support you get for the general idea of having a type of spoils that is always equivalent, you would probably have more luck getting a new type of spoil like that created than getting an existing spoils option edited.
Victor Sullivan wrote:rdsrds2120 wrote:Anyway, I think that enough people are familiar with the flat rate system so as to change it could cause a lot of sudden confusion. Depending on how much support you get for the general idea of having a type of spoils that is always equivalent, you would probably have more luck getting a new type of spoil like that created than getting an existing spoils option edited.
Maybe I wasn't clear before, but my idea was to create a new card bonus setting, because, as you said, people are already familiar with the current "Flat Rate" setting. Obviously if this were to happen (which I really hope it does) we'd have to figure out a name for my suggestion like "Fixed" or something...
safariguy5 wrote:If you have a game that goes on for a long time under this system, you're going to have a stalemate like you would in a flat rate game except that the threshold number of rounds is going to be much lower. In the current system, getting 10 extra troops when the stacks are 30 is much more significant than getting 4 when the stacks are 30. Anticipate more stalemates this way.
Victor Sullivan wrote:
- The idea is to have a troop bonus that applies to all card combinations i.e. 4 troops for 3 reds, 3 greens, 3 blues, or 1 of each.
Victor Sullivan wrote:safariguy5 wrote:If you have a game that goes on for a long time under this system, you're going to have a stalemate like you would in a flat rate game except that the threshold number of rounds is going to be much lower. In the current system, getting 10 extra troops when the stacks are 30 is much more significant than getting 4 when the stacks are 30. Anticipate more stalemates this way.Victor Sullivan wrote:
- The idea is to have a troop bonus that applies to all card combinations i.e. 4 troops for 3 reds, 3 greens, 3 blues, or 1 of each.
When I said 4 troops, it was just an example. It could be 6 or 8 as long as it's not too high.
drunkmonkey wrote:What about removing colors from the cards completely? Turn in any 3 for a set. If you have 3 in your hand, the set is worth 4, 4 in hand = 6, 5 or more in hand = 8. This would remove luck of the draw, give an incentive to hold cards, and still give players with only 3 cards a chance to cash in a last-ditch effort. Just an idea - if you don't like it, throw it out.
Woodruff wrote:ManBungalow wrote:If you don't like the cards the way they are, don't use them as a game setting.
Just check this box when you create/find a game:
"No Spoils Checked"
But that doesn't logically follow at all, because there is a tremendous difference between "no spoils" and what he is suggesting.
Army of GOD wrote:Flat rate is by far the worst setting. Making them all equal will reduce the luck, but it still involves luck. I'd rather just play No Spoils.
eddie2 wrote:Army of GOD wrote:Flat rate is by far the worst setting. Making them all equal will reduce the luck, but it still involves luck. I'd rather just play No Spoils.
i would beg 2 differ nuc spoils is the luckest one id say
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