Moderator: Cartographers
natty_dread wrote:Maybe your browsers is zoomed in.
djak. wrote:Where is the 4th island? I can only find Caspiar, Tyross, and Cratica.
The Bison King wrote:djak. wrote:Where is the 4th island? I can only find Caspiar, Tyross, and Cratica.
It's Dalmus, it mentions that in the Legend.
djak. wrote:The Bison King wrote:djak. wrote:Where is the 4th island? I can only find Caspiar, Tyross, and Cratica.
It's Dalmus, it mentions that in the Legend.
Where is Dalmus, 'cos it's not in the sea.
The Bison King wrote:Island in a sea of sand.... It's a concept.
ender516 wrote:If something like this is necessary, it is usually done by coding just one of the territories as a neutral. Deciding if this is necessary is usually done by checking MrBenn's Bonus Probability Calculator. A small probability of dropping a bonus is usually tolerated, but I suppose the decision would also depend on the value of the bonus. Sadly, my work ISP blocks fileden.com, so I can't get there from here. I will try to remember to check this out at home tonight, if no one else does it sooner.
- <positions>
- <position>
<territory>Suchet</territory>
<territory>Pratzen</territory>
</position>
- <position>
<territory>Kellerman</territory>
<territory>Skolnitz</territory>
</position>
- <position>
<territory>Caffarelli</territory>
<territory>Telnitz</territory>
</position>
</positions>
is·land noun, often attributive \ˈī-lənd\the.killing.44 wrote:island |ˈīlənd|
noun
a piece of land surrounded by water.
The Bison King wrote:I've no problem with this, though I haven't seen any one start with the bonus yet either. But if you're going to do it to Arleus you might as well also do it Itheria since it's the exact same bonus structure 3 for +2.
ender516 wrote:...The question is which regions get paired as a starting position? ...
mattattam wrote:I'm playing a 1v1 game on Thyseneal and we started with 16 territories and +5 for whoever starts:
I suggest encoding it to start with 17 territories each. It is pretty easy, although I don't know the exact odds, to take two territories knocking the 2nd players starting troops to 4. Especially if you are an experienced player this gives even more of an advantage to the player going first.
I play 1v1 almost exclusively and I highly recommend you bump the starting territories from 16 to 17 in 1v1 games.
I'm playing a 1v1 game on Thyseneal and we started with 16 territories and +5 for whoever starts:
I suggest encoding it to start with 17 territories each. It is pretty easy, although I don't know the exact odds, to take two territories knocking the 2nd players starting troops to 4. Especially if you are an experienced player this gives even more of an advantage to the player going first.
I play 1v1 almost exclusively and I highly recommend you bump the starting territories from 16 to 17 in 1v1 games.
every 3 territories bonus zone so Arleus and Itherania
I suggest as following
Sarle (1 border)
Arleus (end of a road)
Azuran (extremity of Arkleus territ)
Thierland (end of two roads)
Itheria (centre of bonus zone)
Cancella (centre of bonus zone)
mattattam wrote:I'm playing a 1v1 game on Thyseneal and we started with 16 territories and +5 for whoever starts:
I suggest encoding it to start with 17 territories each. It is pretty easy, although I don't know the exact odds, to take two territories knocking the 2nd players starting troops to 4. Especially if you are an experienced player this gives even more of an advantage to the player going first.
I play 1v1 almost exclusively and I highly recommend you bump the starting territories from 16 to 17 in 1v1 games.
matt was just mad cuz i beat his ass!just messin mattttt
but seriously! one of my fav maps as of NOW
-griff
It arises from the fact that there are 51 territories (a golden number), but 2 of them, Rolloland and Dalmus, start neutral, so we actually have 49 starting territories (a somewhat tarnished number). I suspect it is a lot more disruptive to existing games to add territories in Beta, so we should consider carefully all options.
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