(11:59:47 PM) Helix: ok, let me make sure I get this right
(9/1/2010 12:00:14 AM) Helix: you start as a pitcher and assault Babe so that you can assault a ball somewhere on the field
(12:00:35 AM) Helix: then once on field, chaos ensues and players try to eliminate each other or to nab the bases
(12:00:58 AM) Evil DIMwit: That's the general idea
(12:01:49 AM) Helix: ok... then your legend needs re-working... I think you need to write it so that it reads more like the developments of baseball.Ā
(12:02:15 AM) Helix: so start with the business about pitchers, move on to batter and then the victory conditions ect.Ā
(12:02:19 AM) Evil DIMwit: Oh, wow
(12:02:37 AM) Evil DIMwit: I think it was the other way before, I didn't even notice that it switched
(12:02:42 AM) Helix: ah ok
(12:03:07 AM) Helix: so then the tricky bit a player faces is whether to go for a home run or for a defender
(12:03:24 AM) Helix: and I'm wondering if the home runs might be too small a neutral
(12:03:42 AM) Helix: its hard to call though
(12:05:17 AM) Helix: my instinct says go for the home run because none of the regional bonus seems like a good bet
(12:05:40 AM) Evil DIMwit: Hm
(12:05:58 AM) Helix: I mean, I could go for Hanks area but I've got to defend quite a bit of places
(12:06:21 AM) Evil DIMwit: True
(12:06:39 AM) Helix: I guess what irks me about the territories on field are the lack of choke points
(12:06:52 AM) Evil DIMwit: So that needs rearranging
(12:08:58 AM) Helix: I think so... look for the natural barriers of a baseball field like, forgive my baseball ignorance, the sandy bit in the middle and the two green areas
(12:08:58 AM) Helix: those are the three main parts
(12:09:19 AM) Helix: so break those up into areas... as you've done
(12:09:33 AM) Helix: but I think the steel walls have no place on a baseball field
(12:09:47 AM) Evil DIMwit: They're not really supposed to be steel
(12:10:13 AM) Helix: I would use sort of big territories to create a sort of impassable effect
(12:10:40 AM) Helix: I mean, visually, the walls just look odd
(12:10:48 AM) Evil DIMwit: That might be feasible
(12:11:09 AM) Helix: well I think it is
(12:11:14 AM) Evil DIMwit: Well, graphically it could just end up as thicker lines in the dirt vs. thinner lines in the dirt
(12:11:58 AM) Helix: well, abandon the lines all together
(12:12:06 AM) Helix: hang on... let me draw it
(12:12:16 AM) Evil DIMwit: Oh, go for it
(12:20:13 AM) Helix: ok... this might look like a better idea if it were more elegantly drawn out
(12:20:18 AM) Helix: but it gets what I'm thinking across
(12:20:35 AM) Helix:
http://img.photobucket.com/albums/v302/ ... ap_6-1.png(12:21:09 AM) Evil DIMwit: Yeah, I see what you're getting at
(12:21:12 AM) Helix: by superterritories, I mean those areas with 2 on them
(12:21:21 AM) Evil DIMwit: That's what I thought
(12:21:36 AM) Helix: anyway, with those you could have a more baseball field looking map
(12:22:07 AM) Helix: furthermore, how exactly we let you move on without naming those territories is beyond me
(12:22:16 AM) Evil DIMwit: Heh
(12:23:14 AM) Helix: anyway... I think the pitcher autodeploy needs to be upped
(12:23:40 AM) Helix: or perhaps have a starting amount of men as well
(12:24:05 AM) Helix: cause no way 5 men is going to get you through 3 for a ball, 1 for a territory and 1 for the bat
(12:24:05 AM) Evil DIMwit: A starting amount is not a bad idea
(12:24:08 AM) Evil DIMwit: Maybe 10 or 15
(12:24:42 AM) Helix: I think with a map like this, you ought to have a fair chance at making it on the field in round one
(12:25:00 AM) Helix: and my last crit would be the bases might do with an autodeploy
(12:25:34 AM) Helix: but you run into problems like a player getting first base and sitting on it until he can grab secodn and so on
(12:25:57 AM) Evil DIMwit: So is that a good idea or no?
(12:26:04 AM) Helix: well... kind of
(12:26:17 AM) Helix: I think it gives a player an incentive to get on base... which is a pretty baseball thing to do
(12:26:45 AM) Evil DIMwit: Maybe if it was a non-auto
(12:26:53 AM) Helix: that might be an idea
(12:27:52 AM) Helix: cause when a victory condition is an autodeploy territory I think that a player just has to take advantage of the autodeploy to win the game
(12:28:15 AM) Helix: so in my mind, unless the player is an idiot all he has to do is sit tight and gather slowly
(12:28:21 AM) Evil DIMwit: Yeah
(12:28:27 AM) Helix: but I play a lot of no spoils games
(12:28:43 AM) Helix: so its either got to be a low auto or a standard bonus
(12:29:11 AM) Helix: if its a standard bonus, then holding base becomes more attractive
(12:29:23 AM) Helix: even if you're not going for the win conditions
(12:29:31 AM) Evil DIMwit: Yeah
(12:29:55 AM) Evil DIMwit: I'm thinking maybe increase the bonus from the defenders
(12:30:04 AM) Evil DIMwit: Make it more like Oasis
(12:30:05 AM) Helix: now, the defenders might do well to be autodeploys
(12:30:22 AM) Helix: hmm
(12:31:40 AM) Helix: well, the reason I favor autodeploys on the defenders is because it simulates an overview of a game with the numbers being the strength of the player represented. Hank is looking strong, so I'm going to not hit towards him but Ted is looking tired so I'll take advantage of that.Ā
(12:31:56 AM) Helix: but in that scenario... players get better as the game goes on, as opposed to tired
(12:32:01 AM) Evil DIMwit: Heh
(12:32:06 AM) Evil DIMwit: Well, they go up and down
(12:32:10 AM) Helix: but I kind of think that's alright
(12:32:27 AM) Helix: cause a map doesn't represent the situation portrayed until about midway through a game anyway
(12:33:54 AM) Evil DIMwit: Also, the home runs don't need to be all *that* high
(12:34:17 AM) Helix: lastly, these are graphics crits, but you should use the baseball cap as the defenders icon and I find the names slightly tough to read
(12:34:41 AM) Helix: Well... just Ornie if that is what it is spelling... and that's because its on the curve of the circle
(12:34:53 AM) Helix: heh, i kind of liek the home runs way out there
(12:35:02 AM) Evil DIMwit: Ozzie?
(12:35:27 AM) Evil DIMwit: Yeah, the defender icon is provisional
(12:37:06 AM) Helix: well, count my vote for the iconic baseball cap
(12:37:42 AM) Evil DIMwit: Thanks
TL;DR:
Helix suggests:
1. Replace steel curtains with large dividing territories
2. Name all the territories
3. Reassess neutrals on home runs
4. Set a starting amount of troops on the pitchers
5. Give a bonus for the bases
6. Change the defenders to auto-deploy
7. Iconic baseball caps for defender icons