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[Abandoned] - Peru

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Re: Peru V 4.3

Postby MarshalNey on Thu Aug 12, 2010 11:15 am

Evil DIMwit wrote:At the moment you can't just configure how many random neutrals you have. You set the number of possible territories to deploy, that's divided by the number of players, and any that are left over become neutral. So with 24 deployable territories, each player gets 6.


Evil D is correct.

If there really are 24 regions, you shouldn't have left over neutrals. 24 divides evenly.

Rih0 wrote:I haven't configured. What I did was to distribute players around. the territories left are neutral


Okay, I've counted now and the numbers you have posted for the drops on your first post are off by 1. There are only 23 regions open for deployment #-o

This is a problem, as it means that for 8 players there will be only 2 regions each.

I suggest one of two ways of fixing this:

(1) Add another region somehwere that will be open for deployment, or
(2) Turn a currently neutral region into an open one- I suggest an outside country, one most likely to interfere/has interfered with Peru

natty_dread wrote:Bonus calculator sez:

Rainforest 4,5
N. highlands 5,571429
N. Desert 5
S. highlands 3,214286
S. Desert 5
Ports 4,214286


I think Rhi0's aim is to put the bonuses a little more on the low end, which I think is a good idea considering how small the map is and how devestating any bonus could potentially be to opponents, especially with Team, Nukes or No Spoils games.

The only glaring difference in your numbers, Natty, and the ones on the map is the N. Desert, and that number needs a caveat: if a player holds Cajamarca, it protects all the "border" regions for that bonus except one. So it could be argued that the bonus area only requires a player to hold 2 border regions (Cajamarca and Ancash), but comprises 6 total.

-------------------

On a side note, it's a good idea not to have "left over" neutrals on the map, since there's no way for someone who hasn't been following the thread to tell which regions are starting neutrals and which ones were randomly neutral from the drop.

If you can get the number of regions up to 24, I'd like to sticky this and send it to the Map Surveyors for review :) , but the first post must be clear. So list any starting neutrals, and make sure the map is relatively self-explanatory (no left over neutrals, for instance).

----------------------

Other than that, the update looks good, great work =D>
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Re: Peru V 4.3

Postby Rih0 on Fri Aug 13, 2010 10:42 am

Ok, here is the solution i found:

V4.4:
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Re: Peru V 4.4

Postby ender516 on Fri Aug 13, 2010 5:33 pm

You know, I've looked at this a few times, but I am still unsure just what the first thing in the legend is telling me. I read it as "Capital +1 bonus for any 4 territories inside Peru", and I don't know if I get +1 for LIma, or +1 for 4 territories, or +1 for 4 territories including Lima, or ... ???
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Re: Peru V 4.4

Postby Rih0 on Sat Aug 14, 2010 4:49 pm

You can only get that bonus if you have the Lima territory.
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Re: Peru V 4.4

Postby ender516 on Sun Aug 15, 2010 9:49 am

Then I would suggest the legend read: +1 bonus for any 4 Peruvian territories which include Lima.
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Re: Peru V 4.4

Postby isaiah40 on Sun Aug 15, 2010 7:14 pm

ender516 wrote:Then I would suggest the legend read: +1 bonus for any 4 Peruvian territories which include Lima.


How about "Lima and any 4 Peruvian territories = +1" Shorter and to the point IMHO ;)
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Re: Peru V 4.4

Postby ender516 on Sun Aug 15, 2010 9:49 pm

Yes, but your wording implies five territories altogether. What is it supposed to be?
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Re: Peru V 4.4

Postby isaiah40 on Sun Aug 15, 2010 11:02 pm

ender516 wrote:Yes, but your wording implies five territories altogether. What is it supposed to be?


Well that's how I read it, so I guess I'm just :?
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Re: Peru V 4.4

Postby ender516 on Sun Aug 15, 2010 11:19 pm

isaiah40 wrote:
ender516 wrote:Yes, but your wording implies five territories altogether. What is it supposed to be?


Well that's how I read it, so I guess I'm just :?

Well, I'm not saying you are wrong or right, and being :? is why I posted my question a while back. I think Rih0 needs to spell out how the bonus is intended to work, and then a clear wording for the legend can be constructed.
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Re: Peru V 4.4

Postby MarshalNey on Mon Aug 16, 2010 12:14 am

ender516 wrote:isaiah40 wrote:
ender516 wrote:
Yes, but your wording implies five territories altogether. What is it supposed to be?

Well that's how I read it, so I guess I'm just
Well, I'm not saying you are wrong or right, and being is why I posted my question a while back. I think Rih0 needs to spell out how the bonus is intended to work, and then a clear wording for the legend can be constructed.


I believe Isaiah is correct, that the bonus is Lima and any 4 other regions in Peru... but it is a good point, I'm not 100% certain.

Rhi0, which is it?

Rih0 wrote:Ok, here is the solution i found:


This could work :D

Central Highlands is not part of any bonus region, correct? And can Lima only be attacked from the Central Highlands?
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Re: Peru V 4.4

Postby Rih0 on Mon Aug 16, 2010 12:04 pm

That's exactly what you've said marshal, and I will be improving that legend soon.
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Re: Peru V 4.3

Postby iancanton on Wed Aug 18, 2010 1:51 am

the update is a nice improvement! i like the new zone names a lot. to match the new names, perhaps call the bonuses ecozone bonuses instead of regional bonuses (in peru, regions are small areas like arequipa or cuzco).

the mountains are now recognisable as the andes. however, the river still flows the wrong way: it's supposed to flow south-to-north, then eastward through loreto into brazil; it doesn't flow into the pacific ocean. let's remove the river between arequipa and moquegua (which isn't doing anything because there's a bridge there) and have a land border there instead. also draw the river amazon (rio amazonas) from san martin to flow eastward between north loreto and south loreto (with a bridge between north and south), then between north loreto and brazil, then through brazil (with a bridge like the clever one u have in cuzco). the map will then show both of peru's most famous geographical features, the andes mountains and the river amazon.

MarshalNey wrote:The only glaring difference in your numbers, Natty, and the ones on the map is the N. Desert, and that number needs a caveat: if a player holds Cajamarca, it protects all the "border" regions for that bonus except one. So it could be argued that the bonus area only requires a player to hold 2 border regions (Cajamarca and Ancash), but comprises 6 total.

nothern desert has 5 regions, which are all border regions. i suggest putting some mountains between lambayeque and cajamarca to make it a little easier for a player to hold this bonus. at the moment, he is virtually forced to hold cajamarca to defend it. the layout of all of the other bonuses is good.

ian. :)
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Re: Peru V 4.5

Postby Rih0 on Wed Aug 18, 2010 12:16 pm

Ok, updated now:

V 4.5:
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Re: Peru V 4.4

Postby ender516 on Wed Aug 18, 2010 12:33 pm

This is looking pretty good. I did notice, though, that with a quick glance at the Regional Bonuses legend it is very easy to read N. Highlands and S. Highlands, but S. Desert is hard to make out. Rainforest and N. Desert are okay but could be better. Could you darken the fog or glow on S. Desert to increase the contrast?
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Re: Peru V 4.5

Postby Rih0 on Wed Aug 18, 2010 3:53 pm

well, that was the best I could do. It will be hard to make S.desert better. Out of that, the rest is ok?
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Re: Peru V 4.5

Postby MrBenn on Thu Aug 19, 2010 3:27 pm

At a quick glance, the bonuses feel a little bit on the high side... although I guess that's because the map is actually pretty open... :-k
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Re: Peru V 4.5

Postby Rih0 on Thu Aug 19, 2010 3:56 pm

well, I think the high bonuses are fair if we consider the number of neutrals.
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Re: Peru V 4.5

Postby MarshalNey on Thu Aug 19, 2010 10:49 pm

MrBenn wrote:At a quick glance, the bonuses feel a little bit on the high side... although I guess that's because the map is actually pretty open... :-k


Actually, according to natty's bonus calculator a few of the bonuses are low... really, though, I agree that the openess of the map is what justifies the current values.

ender516 wrote:I did notice, though, that with a quick glance at the Regional Bonuses legend it is very easy to read N. Highlands and S. Highlands, but S. Desert is hard to make out. Rainforest and N. Desert are okay but could be better. Could you darken the fog or glow on S. Desert to increase the contrast?


I agree with ender on this. Although it's really more of a graphics thing, the words are practically unreadable unless you have your face right next to the screen. Better just to take the glow away altogether I think.

I'm going to give this thread a day or two, to see if the bonuses values have any further discussion. If not, I'm going to sticky it and send it to the Map Surveyors. I'd suggest taking care of the legend words, Rih0, so the Surveyors can read the legend clearly. Also, put in words on your first post (under the map picture) where the starting neutrals are and how big they are. A breakdown of the bonus areas and their values would also help.
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Re: Peru V 4.5

Postby MarshalNey on Mon Aug 23, 2010 10:22 pm

No objections? OK, time for a sticky then.

Rhin0, I'd still like you to put more information on your first post, it's extremely bare right now. At least indicate the starting neutral regions and values, and list the number, size and payout of the bonus areas.
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Re: Peru V 4.5

Postby Rih0 on Tue Aug 24, 2010 4:30 pm

Sorry man, I was fixing my pc.
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Re: Peru V 4.5

Postby Rih0 on Wed Aug 25, 2010 12:06 pm

Hey guys, I got some trouble with the image. When I try to edit first post, it appears: "It was not possible to determinate the dimensions of the image". What do I do?
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Re: Peru V 4.5

Postby Industrial Helix on Wed Aug 25, 2010 3:15 pm

Hmm... not sure about that. Post in bug reports maybe? Does anyone else know?
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Re: Peru V 4.5

Postby natty dread on Wed Aug 25, 2010 3:16 pm

You have a broken image link in the post. Check all your image links.


...edit - the problem seems to be this one

http://img514.imageshack.us/img514/407/ ... g1copy.png

(it's in your spoiler) remove that link and it should work.
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Re: Peru V 4.5

Postby Rih0 on Wed Aug 25, 2010 6:01 pm

Thanks natty. Now it's updated.
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Re: Peru V 4.5

Postby sensfan on Thu Aug 26, 2010 7:11 pm

very solid graphics, S.Desert should be fixed tho.
otherwise, i think this map's destiny is looking very good! cant wait to play it on beta testing.
itll probably be a very open map with lots of surprise attacks.
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