porkenbeans wrote:I do not know if this is entirely on topic or not, but it is my contention that way too much effort has been spent trying to make everything even. When you create a map that is "even", What you are basically doing is, making it a game where the dice are deciding the winners and losers. The advanced strategists are able to study a map, and figure out it's un-"evenness". This allows the better player, a better chance to win. And IMHO, makes for a good map. If everything is made perfectly "even", then instead of being able to read a map, the dice become the determining factor.
Just something to think about while you are creating your layout and bonus structure.
porkenbeans
Making all sides 'even' (i.e., the same circumstances] does indeed cut out strategy and give rise to a dice war. This is obviously a bad goal for CC maps.
However, this circumstance only applies when only one viable strategy exists. Take for instance Research & Conquer. The goal there was to create essentially equal circumstance, but offer multiple strategies with only enough resources to pursue a few of them. Then, choice once again becomes a factor and the player's decisions are relevant to their success or failure on a map.
Really, the goal of good gameplay should be balance, which may or may not be achieved with 'eveness' that is tempered with a variety of strategic options. Good balance means avoiding gameplay that trivializes certain options in favor of others- the costs and the benefits of a strategy should vary, but their ratio should not... if that makes sense.
For example, if I have to hold a bonus area with 8 regions and 4 entry points, I expect the bonus to be equal to the effort, at least in comparison to the benefits given for other efforts. If the payoff isn't equal to the risk, than one can say that the game balance is off. The bonus, or whatever, is 'broken'.
I agree pork that equality, while achieving balance, does so only in the shallowest sense and can, when strategic options are quite limited, make for a non-strategic, not-so-fun map. However, I don't think that has become a problem in the map threads that I have reviewed in gameplay, and I've recently done an audit of all of them.