Conquer Club

[Abandoned] Guatemala

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

What do you think? (Plz be honest)

Poll ended at Wed Jun 02, 2010 3:46 am

 
Total votes : 0

Re: guatemala(v6)

Postby natty dread on Tue Jul 13, 2010 7:31 am

Well I'd say the map has sufficient support to be allowed to advance. The problems of the map are graphical in nature, I don't see any huge gameplay flaws so I'm just going to wait until the map is in graphics shop to comment further...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v6)

Postby jleonnn on Tue Jul 13, 2010 7:35 am

thank you... righty I'll get it done
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v6)

Postby Evil DIMwit on Tue Jul 13, 2010 9:10 am

natty_dread wrote:Well I'd say the map has sufficient support to be allowed to advance. The problems of the map are graphical in nature, I don't see any huge gameplay flaws so I'm just going to wait until the map is in graphics shop to comment further...


The poll shows some support, but only ten or so people have posted in the thread, and of those fewer than half posted more than once and fewer yet posted in this workshop. That's an unusually low level.
There's nothing really wrong with the map itself, so I guess I'll go ahead and sticky it, but I'll leave it up for a bit longer than usual.
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Re: guatemala(v6)

Postby natty dread on Tue Jul 13, 2010 9:25 am

The poll shows some support, but only ten or so people have posted in the thread, and of those fewer than half posted more than once and fewer yet posted in this workshop. That's an unusually low level.


Well it is also midsummer and foundry activity is a bit low all around...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v6)

Postby Bruceswar on Tue Jul 13, 2010 9:27 am

I know this map is small by nature, but 22 spots, is not many at all. Though there is not really a way to add more without getting all funky. This will spend far more time in the graphics workshop I am sure. Lets get this in there so we can start on that.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: guatemala(v6)

Postby Industrial Helix on Tue Jul 13, 2010 4:16 pm

One thing to try is to start posting links to you map in the game chats of the games you play.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: guatemala(v6)

Postby natty dread on Tue Jul 13, 2010 4:18 pm

Or advertise the map in your signature.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: guatemala(v6)

Postby jleonnn on Wed Jul 14, 2010 5:28 am

Ya OK, normally when I make maps there's always no support :(
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v6)

Postby Bruceswar on Mon Jul 19, 2010 8:52 am

jleonnn wrote:Ya OK, normally when I make maps there's always no support :(



Not true, but takes time. Anyhow keep pushing on.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: guatemala(v6)

Postby Evil DIMwit on Mon Jul 19, 2010 6:52 pm

:shock:

:oops:

Silly me, I seem to have neglected the overwhelmingly favorable poll at the top of the page. Which isn't very recent, but, ah, what the heck, it's a pretty simple map. Though here's hoping more people pop in on this map development in graphics.

Image
ImageImage
User avatar
Captain Evil DIMwit
 
Posts: 1616
Joined: Thu Mar 22, 2007 1:47 pm
Location: Philadelphia, NJ

Re: guatemala(v6)

Postby Industrial Helix on Mon Jul 19, 2010 7:42 pm

Well, the borders are pretty jagged, I'd say start by re-drawing them so they're smoother.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: guatemala(v6)

Postby jleonnn on Tue Jul 20, 2010 12:13 am

I'll get it done! Yay I got my first stamp :D But you mean the lines are not straight right?
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v6)

Postby Industrial Helix on Tue Jul 20, 2010 9:03 am

I mean that they've jagged and pixelated... as if they were drawn with little squares. Use the brush tool and if that doesn't work add a slight shadow to blur it and make it smooth.

What graphics software are you using?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: guatemala(v6)

Postby jleonnn on Tue Jul 20, 2010 9:20 am

GIMP
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v6)

Postby RedBaron0 on Wed Jul 21, 2010 12:39 am

It can be done with GIMP too, there is a scriptfu you can download that pretty well emulates ps shadowing effects. I'll post the link later if you can't find it, I'm on my iPod at work... :-$
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: guatemala(v6)

Postby jleonnn on Wed Jul 21, 2010 7:20 am

lol... OK thnx.
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v6)

Postby MrBenn on Wed Jul 21, 2010 5:15 pm

I'm surprised this is here with only 22 territories..... :-k
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: guatemala(v6)

Postby RedBaron0 on Thu Jul 22, 2010 5:52 am

http://registry.gimp.org/node/186

Script-fu layer effects for GIMP, very much like photoshop effects, not as elaborate, but should be sufficient.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

Re: guatemala(v6)

Postby jleonnn on Sun Jul 25, 2010 8:22 am

I've already downloaded it, transfered it to the plug-ins file... but I can't find it
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v6)

Postby Bruceswar on Sun Jul 25, 2010 8:28 am

MrBenn wrote:I'm surprised this is here with only 22 territories..... :-k



Lux and doodle earth are also this small... They seem to work out fine... lets see how this one does.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Corporal Bruceswar
 
Posts: 9713
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures

Re: guatemala(v7)

Postby jleonnn on Tue Jul 27, 2010 12:07 am

VERSION 7

Click image to enlarge.
image


I didn't know where to find the plug-in so I outlined it.
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v7)

Postby thenobodies80 on Tue Jul 27, 2010 3:34 am

Gimp has a good guide in which you can find all the informations about how to install and how to use script-fu http://docs.gimp.org/2.6/en/gimp-scripting.html
User avatar
Sergeant 1st Class thenobodies80
 
Posts: 5400
Joined: Wed Sep 05, 2007 4:30 am
Location: Milan

Re: guatemala(v7)

Postby jleonnn on Tue Jul 27, 2010 5:14 am

well but how's the new version?
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v7)

Postby jleonnn on Tue Jul 27, 2010 10:04 pm

Guys? Is the new version OK?
Major jleonnn
 
Posts: 1808
Joined: Tue Jan 06, 2009 5:11 am
Location: The Communist Republic of Aoria

Re: guatemala(v7)

Postby RedBaron0 on Wed Jul 28, 2010 5:32 am

dunno, I've been using PS4 Extended for a while now, I rarely use GIMP anymore.
ImageImage
User avatar
Sergeant 1st Class RedBaron0
 
Posts: 2657
Joined: Sun Aug 19, 2007 12:59 pm
Location: Pennsylvania

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users

cron