Queen_Herpes wrote:Again, I love your maps. This one, as mentioned by at least one previous poster leans heavily towards the player who goes first. I've won all of my games on this map simply because I've gone first in 1v1 and me or my teammate went first in doubles.
The reason is not based on bonuses, rather, it is based on the airplanes. The first player can bombard the second player's boats, planes and other territories into oblivion rendering the second player's ability even to bombard back limited based on territory count and the number of armies awarded for that.
IMO, if the number of neutral territories were increased and the number of player territories were decreased, this might solve part of these issues. Secondly, if the airplanes bombardment capability was restricted to say Russian Planes bombard 1/2 of the boats and German planes bombard the other 1/2, this might also have an effect. Just a thought.
Also, someone else noted the ease with which a sniper can be conquered for a +1 bonus. This also comes down to a "who goes first" benefit. Again, I deploy all my armies to one airplane on my first turn, bombard my opponent into oblivion, then attack the snipers with whichever adjacent territories to the snipers. If the snipers were to start with, say 2 or 3 neutrals, instead of 1, this would also have an effect to diminish the "player who goes first" bonus.
To recap, any player who goes first> deploys all to one airplane> bombards as many enemy airplanes, boats, and bombardable territories as possible> attacks all adjacent snipers> then fortifies one airplane> =enormous benefit in going first. While this is certainly a strategical perspective, I think the map would be more interesting to play if it was harder to obliterate the opponent in round one and made similarly harder to acquire the +1 bonus from the snipers.
I realize that in most maps, he-who-goes-first in round 1 is often the winner in 1v1 and other games. However, the benefit to he-who-goes-first on Stalingrad seems to be clearly greater than on other maps.
I get your points Queen_Herpes, i am in favour of increasing the neutrals on the snipers to +2 or +3 as mentioned in my reply to pamoa above, please advise if you want +2 or +3....i am leaning towards +3.
Yes, there is strategic advantage in obtaining a good drop on the planes etc. but then that's what happened at Stalingrad where the planes were used to almost obliterate the city anyways, whereafter you know the ground warfare started.
I also have played 1v1 games and am in round 17 on one so i wouldn't say that he who goes first always wins, as this game is far from over.
So i am not in favour of altering this aspect.
Secondly, if the airplanes bombardment capability was restricted to say Russian Planes bombard 1/2 of the boats and German planes bombard the other 1/2, this might also have an effect.
Of course this would have a desired effect, but it wouldn't be Stalingrad, since the Germans were able to bombard all the Russian boats, and although the Russians didn't do it, they would have had the same capacity with the reduced number of aircraft.