initus wrote:Hello everyone,
Skillfusniper33 and I are working on a map (our first) and would like some feedback and whether you think its viable or not for CC.
Current Draft:
- Click image to enlarge.
Setting:
What you are looking at is a sectional of the Earth circa four billion years ago. Those red arrows are supposed to be magma currents.
Gameplay:
•Everyone starts with one meteor and a randomized assortment of territories within the magma currents.
•All of the territories that are on the crust are neutrals, including the volcanoes. The region circles that are red are also neutral (probably high neutrals), as is the core.
•Magma currents attack only in the direction of their arrows.
•Get from current to current from the territories that border two.
•The territories in the magma current that circles the core can attack the core, and the core can attack them.
•The core can one-way attack any “stagnant magma” (denoted by red region circles).
•These stagnant magma pools can attack any territories that touches the “blank space” that they occupy (except for any territories that border more than one current).
•Territories that border stagnant magma can attack them (except for any territories that border more than one current).
•The crust can be reached from the mantel through volcanoes, and the mantle can be reached from the crust through territories that border oceans of lava (shown with pale red arrows).
•Volcanoes one way attack bordering crust territories and nearby meteors.
•Crustal territories attack each other on their side of the volcano.
•Bonuses will probably be acquired by holding an entire magma current, with possible auto-deploys on meteors, stagnant magma, volcanoes, and the core.
•Meteors one way attack to nearby crust territories.
•Bonus: Holding a certain number of regions inside each set of circles is worth a bonus (excluding the stagnant magma).
•There are NO territory bonuses, so max deploy without a bonus is three.
Notes:
•The bonuses are just placeholders right now, how you acquire them and their bonus strength is subject to change.
•There technically wasn’t an atmosphere at this time, so the meteors shouldn’t be flaming, but it looks better with burning up meteors.
•Some of the currents move in contrasting directions, though setting aside the laws of physics might be necessary for more interesting gameplay.
•111 territories (35 neutrals, 76 player start).
•Thinking about naming each current after some variant of fire, lava, etc in various languages.
•Territory names on the map will most likely be designated by a letter and a number, with the bonus name and amount will be on the inside of the currents (if it ends up that holding a current gives a bonus).
•There won’t be much room for text, so a lot of the one-way attacks and other stuff will have to be done through arrows.
•Possibility: Having each transition territory (the ones that border more than one current) start neutral, would create more of a compartmental gameplay and reduce the starting player advantage.
These graphics are obviously just for comprehension and a draft, something that actually looks like magma and many other graphical improvements would be forthcoming if this moves on.
Thanks!