Moderator: Cartographers
Ok this is just my opinion, but I never quite understood why did you suddenly decide to make this into a conquest map... personally I think the map was doing fine with random drop.
thenobodies80 wrote:All small details (like cities) will be added in the graphics workshop, for now graphics (and an open mind) are good enough to understand how the map will work imo.
Please try to focus on gameplay for now
thenobodies80 wrote:I've replaced the word "cities" with "territories"
thenobodies80 wrote:Oh i've accidentally uploaded the image with the same name used with the previous version and i'm so lazy with this sultriness
Industrial Helix wrote:Most victory conditions, it appears to me, are worthless as byt the time a player has gained them the game mights as well be over.
Industrial Helix wrote:The Game Objective seems silly to me. Essentially you're asking a player to hold all but three territories to win the game. It seems pointless to me to even have a Game Objective.
Evil DIMwit wrote:Well, you've got a point. And I agree that there's really no need to include a victory condition this demanding in Cyprus.
Evil DIMwit wrote:Famagusta District's bonus should be at most 3. Possibly 2; it does include 5 territories on the Turkish side.
Nicosia District likewise includes 6 territories on the Greek side but it's so large and central that no one's likely to hold it anyway unless they're very much winning.
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