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[Abandoned] Guatemala

Abandoned and Vacationed maps. The final resting place, unless you recycle.

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What do you think? (Plz be honest)

Poll ended at Wed Jun 02, 2010 3:46 am

 
Total votes : 0

Re: guatemala(v5)

Postby jleonnn on Mon Jul 05, 2010 9:38 am

Yeah. Day of doing homework
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Re: guatemala(v5)

Postby Bruceswar on Wed Jul 07, 2010 8:35 am

rivers look ok, but the bonus numbers could use some help? As in how much each is worth.
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Re: guatemala(v5)

Postby jleonnn on Thu Jul 08, 2010 7:24 am

Could you please help me with the numbers cuz I have no idea how to use the MS excel thingy
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Re: guatemala(v5)

Postby Bruceswar on Thu Jul 08, 2010 7:25 am

jleonnn wrote:Could you please help me with the numbers cuz I have no idea how to use the MS excel thingy



Someone else will be better able to help you out.
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Re: guatemala(v5)

Postby Industrial Helix on Thu Jul 08, 2010 9:52 pm

Time to move this map on...
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Re: guatemala(v5)

Postby Evil DIMwit on Thu Jul 08, 2010 10:32 pm

I recommend you open up the border between Escuintla and Santa Rosa; it probably isn't a great idea to have one chokepoint to defend sur-este and only two between the east half of the map and the west half.

More appropriate bonuses seem to me:
1 for the Capital
2 for Centro, Sur-Este, and Norte
3 for Este (should that be Oeste?)
4 at most for Sur-Oeste

You'll want to code the Capital neutral and code in starting positions over Centro to ensure that nobody starts off the game with it.
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Re: guatemala(v5)

Postby jleonnn on Fri Jul 09, 2010 5:05 am

ok, thnx
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Re: guatemala(v6)

Postby jleonnn on Fri Jul 09, 2010 8:45 am

version 6

Click image to enlarge.
image


OK, I added in a river texture layer, changed the bonus, and removed the river.
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Re: guatemala(v6)

Postby Industrial Helix on Fri Jul 09, 2010 10:21 am

I'm in favor of making Centro worth only one.

The rest of the bonus numbers look good to me.
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Re: guatemala(v6)

Postby Evil DIMwit on Fri Jul 09, 2010 11:12 am

It'd be strange to me that the 3-territory region is worth as much as the 1-territory region. Not that that's necessarily bad, mind you.
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Re: guatemala(v6)

Postby Industrial Helix on Fri Jul 09, 2010 11:24 am

Well, I'm thinking that Ciudad Capital is a natural bonus enhancement for centro and perhaps al sur-este as well. Plus, its going to start neutral, it will serve as a protective barrier for both centro and al sur-este as well.
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Re: guatemala(v6)

Postby Evil DIMwit on Fri Jul 09, 2010 12:17 pm

Do you think the border between E.P and Jalapa should be open? That would ease the protection on both of them with Ciudad Capital startinng neutral.

What'd be a good value for the Capital? 3? 4?
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Re: guatemala(v6)

Postby Industrial Helix on Fri Jul 09, 2010 1:07 pm

Well, much like the Mexico map, I like that the impassables direct players towards trying to gain the capital. So I'm a bit unsure.

I think a better resolution might be to let Zacapa border Alta Verapaz.
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Re: guatemala(v6)

Postby jleonnn on Fri Jul 09, 2010 7:24 pm

So what do you guys want? mmmm.... 1 bonus Centro, but there is already a border between Zacapa and Alta Verapaz
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Re: guatemala(v6)

Postby Industrial Helix on Fri Jul 09, 2010 9:54 pm

Yeah, I'll throw my favor behind removing the impassable between Zacapa and Alta Verapaz and not reducing the bonus.
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Re: guatemala(v6)

Postby jleonnn on Fri Jul 09, 2010 10:45 pm

So what do you want?
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Re: guatemala(v6)

Postby Industrial Helix on Sat Jul 10, 2010 7:06 am

Remove the impassable I think.
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Re: guatemala(v6)

Postby Bruceswar on Sat Jul 10, 2010 7:41 am

jleonnn wrote:So what do you want?



Can you also test some other fonts for the territory names?
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Re: guatemala(v6)

Postby jleonnn on Sat Jul 10, 2010 10:43 am

OK.
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Re: guatemala(v6)

Postby jleonnn on Sun Jul 11, 2010 7:56 am

Version 7

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I think I still liked the current font better
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Re: guatemala(v6)

Postby Evil DIMwit on Mon Jul 12, 2010 7:12 am

Now, you need to decide how many starting neutrals there should be on the Guatemala territory. Having fewer means it will likely be taken early on; having more means it's more likely to stay neutral for a while, and thus act as a defensive barrier for the zones around it.
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Re: guatemala(v6)

Postby jleonnn on Tue Jul 13, 2010 2:34 am

I think I'll just want just the capital to be nuetral
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Re: guatemala(v6)

Postby Industrial Helix on Tue Jul 13, 2010 6:37 am

Starting neutral 3 sounds good to me.
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Re: guatemala(v6)

Postby jleonnn on Tue Jul 13, 2010 6:44 am

Anything else?
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Re: guatemala(v6)

Postby Evil DIMwit on Tue Jul 13, 2010 7:26 am

Centro should be coded with starting positions. That basically means the XML says that in 2-3 player games, one player can't start with the whole bonus. It'll be fairer that way. But you don't have to worry about that until someone actually codes the XML, so just note it in the first page for now.

That's about it. The only thing that seems to be missing from this map is community support. I'll just let the map stew for a bit to see if anyone has any more comments. If you have any friends from Guatemala -- or any friends on CC at all -- have them take a look at it and see what they think.
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