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Re: Thyseneal: V 2.8

Postby The Bison King on Wed Jul 07, 2010 1:28 am

I like the frames around the legend but I think they need some bottoms. They should also match the background tone of the bonus legend, except maybe the islands, which might look better with water tone.


I can play around with it, but I think that's sort of an "all or nothing" deal considering the background tone. It might look weird if just one is a different color. you know?
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Re: Thyseneal: V 2.8

Postby ender516 on Wed Jul 07, 2010 11:43 am

[BIgImg] tags in forum posts are like [Img] tags, but put the picture in a reasonably sized scrollable window, which can be expanded (or contracted again) with a click. This is useful in preventing the right hand side of an image from extending into the margin of the page where it can be obscured by an avatar. As an example, I have quoted a recent post of yours, but edited the tags.

The Bison King wrote:
The border between Alus / South Lyalia is a bit unclear. Is it impassable or passable? There seems to be mountains there but then the road goes through there, covering the spot that would show if it's passable or not. If it's impassable, then extend the mountains all the way to the ocean, if not, pull them farther back from it.
The border between Alus / South Lyalia is a bit unclear. Is it impassable or passable? There seems to be mountains there but then the road goes through there, covering the spot that would show if it's passable or not. If it's impassable, then extend the mountains all the way to the ocean, if not, pull them farther back from it.


Click image to enlarge.
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It's passable.

Like this?
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Re: Thyseneal: V 2.9

Postby The Bison King on Wed Jul 07, 2010 10:05 pm

Click image to enlarge.
image


Click image to enlarge.
image


I like the frames around the legend but I think they need some bottoms. They should also match the background tone of the bonus legend, except maybe the islands, which might look better with water tone.


fixed.

The border between Alus / South Lyalia is a bit unclear. Is it impassable or passable? There seems to be mountains there but then the road goes through there, covering the spot that would show if it's passable or not. If it's impassable, then extend the mountains all the way to the ocean, if not, pull them farther back from it.
The border between Alus / South Lyalia is a bit unclear. Is it impassable or passable? There seems to be mountains there but then the road goes through there, covering the spot that would show if it's passable or not. If it's impassable, then extend the mountains all the way to the ocean, if not, pull them farther back from it.


fixed.

Also I'm really considering dropping Lyalia down to +3 after all, thoughts?
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Re: Re: Thyseneal: V 2.9

Postby MrBenn on Thu Jul 08, 2010 12:04 pm

The typeface you've used on the legend doesn't fit the style of the legend... perhaps you could find something that looks slightly more handdrawn or engraved?
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Re: Thyseneal: V 2.9

Postby mattattam on Thu Jul 08, 2010 1:13 pm

The Bison King wrote:Also I'm really considering dropping Lyalia down to +3 after all, thoughts?


I think this would be better as I said before. It's also not as central as when you originally started this map.

I'd also like to make an argument to have The Desert lowered to +2. I don't know what the exact odds are but I think many times in starting a game someone is going to drop 2 territories in The Desert and would only have to take 2 more territories to get a bonus of 3. +2 will still make it worth taking and would be more fair.
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Re: Re: Thyseneal: V 2.9

Postby Industrial Helix on Thu Jul 08, 2010 1:39 pm

Hmm... the background to the right hand side legend doesn't seem the same tone as the left hand side.

Also, I think in the road bonuses ought to have centered alignment rather than left hand alignment.

On the small map, the words of the road bonus legend over lap the frames... you could possibly reduce the font size or the spacing between them. Worst case, use a different font on the small map.
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Re: Thyseneal: V 2.9

Postby The Bison King on Thu Jul 08, 2010 4:11 pm

Hmm... the background to the right hand side legend doesn't seem the same tone as the left hand side.


There's really no easy way to recreate that tone. I really don't feel like it needs to be exact.

Also, I think in the road bonuses ought to have centered alignment rather than left hand alignment.


ok
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Re: Thyseneal: V 2.9

Postby natty dread on Thu Jul 08, 2010 4:20 pm

The Bison King wrote:
Hmm... the background to the right hand side legend doesn't seem the same tone as the left hand side.


There's really no easy way to recreate that tone.


Colour picker?
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Re: Thyseneal: V 3.0

Postby The Bison King on Thu Jul 08, 2010 7:09 pm

Click image to enlarge.
image


Click image to enlarge.
image


Hmm... the background to the right hand side legend doesn't seem the same tone as the left hand side


re-adjusted

Also, I think in the road bonuses ought to have centered alignment rather than left hand alignment.


Fixed.

The typeface you've used on the legend doesn't fit the style of the legend... perhaps you could find something that looks slightly more handdrawn or engraved?


I played around with some other fonts, but I ended coming back to the one I'm using now (Bakerville Old Face) because it's very legible and fairly handsome.


Also I dropped Lyalia down to +3 like I talked about.
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Re: Re: Thyseneal: V 3.0

Postby natty dread on Thu Jul 08, 2010 7:23 pm

I played around with some other fonts, but I ended coming back to the one I'm using now (Bakerville Old Face) because it's very legible and fairly handsome.


Have you tried dafont.com?
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Re: Thyseneal: V 3.0

Postby The Bison King on Thu Jul 08, 2010 7:25 pm

I'm familiar with Dafont. I guess my point is that I don't see anything wrong with the current font. If more people voice an opinion and want to see it changed I'll look into it again.
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Re: Re: Thyseneal: V 3.0

Postby RjBeals on Thu Jul 08, 2010 7:47 pm

i like the fonts as they currently are.
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Re: Thyseneal: V 3.0

Postby The Bison King on Thu Jul 08, 2010 7:51 pm

thx, speaking of fonts I just noticed I accidentally left Tytheria as one of the other fonts I tried on the large legend. woops! I can fix that later, in the mean time you can reference that as an example of another font.
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Re: Re: Thyseneal: V 3.0

Postby MrBenn on Fri Jul 09, 2010 5:12 pm

If you're going to stick with the typeface, why not try making the text slightly off-black (I'm thinking pencil-lead colour), and possibly add a tiny bit of grunge to it to make it look as weathered as the map??

For the record, I'm only talking about the text on the legends at the bottom/right - the text on the map itself looks fine
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Re: Re: Thyseneal: V 3.0

Postby Industrial Helix on Fri Jul 09, 2010 9:58 pm

Well, I'm not suggesting changing the fonts but rather shrinking it or something to get it off the yellow frames. One possibility is take similar font and use it for the letters which cross the frame or just using a different font size for those letters.

And I hate to gripe again, but I think the right hand side legend is a little too white and could use some yellow and brown to match the left side.
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Re: Thyseneal: V 3.0

Postby Kabanellas on Sat Jul 10, 2010 5:11 am

This is a very beautiful map with a very delicate and 'fluid' look. The weakest point is definitely the legend.

You could make the leter lines closer to each other reducing considerably the amount of space spent, you could also give a bit more height to the road bonuses legend board to perfectly fit that font, while keeping it with the same size. Helix may have a point there, maybe some yellow and brown could do some good there.

On a side note, for more graphical consistency, I'd make the territory names more fluid. Making them adjust to the geography and to territorial boundaries. You don't have to do it for all, but there are some places that could really use it: Narula Cacallus Desert, for instances, Thain, Scalaract .... Offmar in the large map... and a couple more.

anyway, congrats on this wonderful work!
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Re: Re: Thyseneal: V 3.0

Postby ender516 on Sat Jul 10, 2010 8:44 pm

I was going to suggest that some boundaries might be moved on smaller territories to give more room for the labels and troop numbers, but I will hold off on details until I have a first draft of the XML. That likely won't happen this weekend, as I am on the road, but it should come soon. I believe I have all the territories placed and the continents defined, but I haven't defined the borders yet.
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Re: Thyseneal: V 3.1

Postby The Bison King on Sun Jul 11, 2010 4:38 pm

Click image to enlarge.
image


Click image to enlarge.
image


Just some more generic fine tuning in the legend. I shrank a few lines and re adjusted some words to fit better. I went with a more "pencil led" type color for the bonus legend like Benn suggested. I also readjusted the Road bonus legend background color to better reflect the the territory bonus.

Also take note that the large and small versions have a different Island bonus legend. I'm undecided but I think I like the small version better, what do you think?

I was going to suggest that some boundaries might be moved on smaller territories to give more room for the labels and troop numbers, but I will hold off on details until I have a first draft of the XML. That likely won't happen this weekend, as I am on the road, but it should come soon. I believe I have all the territories placed and the continents defined, but I haven't defined the borders yet.


Just let me know, when you do and I can make room if need be.
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Re: Re: Thyseneal: V 3.1

Postby RjBeals on Sun Jul 11, 2010 6:55 pm

Hey Bison - you're style reminds me of one of my favorite cartographers, Mike Reagan.

Check out his beautiful water color maps.

http://mapsbymikereagan.com/
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Re: Thyseneal: V 3.1

Postby The Bison King on Mon Jul 12, 2010 9:33 pm

Hey Bison - you're style reminds me of one of my favorite cartographers, Mike Reagan.

Check out his beautiful water color maps.

http://mapsbymikereagan.com/


WOW! what a compliment thank you, but I'm afraid that I am a mere scribbler compared to him. Thanks for sharing that, I love his work.
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Re: Thyseneal: V 3.1

Postby thenobodies80 on Tue Jul 13, 2010 5:35 am

Sorry to bother you again but i'm really convinced that you should work on some borders on the small version to find more space for armies, infact the test must be done with 888 to see if there's enough space, not 88. ;)

Graphics Guidelines wrote:Army Numbers - Army numbers are an essential component of every CC map. Their placement is important - it must be clear which 'territory' each army belongs to, and there must be enough room to fit a three digit number without compromising legibility of borders or labels. You may wish to use CC Army Digit Images to see how the map looks with the addition of army numbers, and to check the placement of 'army circles' if you choose to use them.


The new legend for Road Bonuses looks nice but i'd like to suggest to work a bit more on it (or the text) not to have the text that overlaps the frame. (like Industrial Helix has suggested previously)

Looking forward your next update
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A side note: i'm still perplexed about Dalmus.....I do not understand how it can be an island if it is on land. I don't consider it a real issue because dalmus is explained in the legend....just asking :mrgreen:
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Re: Re: Thyseneal: V 3.1

Postby natty dread on Tue Jul 13, 2010 6:51 am

Maybe it was at the sea but a gigantic hurricane lifted it up and threw it on top of land?
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Re: Thyseneal: V 3.1

Postby The Bison King on Tue Jul 13, 2010 8:17 am

A side note: i'm still perplexed about Dalmus.....I do not understand how it can be an island if it is on land. I don't consider it a real issue because dalmus is explained in the legend....just asking :mrgreen:


Because it's an oasis city that belongs to no country. It is an island in a sea of sand.

Sorry to bother you again but i'm really convinced that you should work on some borders on the small version to find more space for armies, infact the test must be done with 888 to see if there's enough space, not 88. ;)


When I get a chance I'll do a new draft with the 888. Like I've said I don't have a lot of free time any more. Maybe it'll be today, or maybe it'll be a week from now. :?
Last edited by The Bison King on Tue Jul 13, 2010 11:25 am, edited 1 time in total.
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Re: Thyseneal: V 3.1

Postby The Bison King on Tue Jul 13, 2010 8:27 am

Wait I don't see triple digits on that thread do I have to make them myself?

BTW no one has stated any preference as to whether they like the island legend on the last small or large map yet.

The new legend for Road Bonuses looks nice but i'd like to suggest to work a bit more on it (or the text) not to have the text that overlaps the frame. (like Industrial Helix has suggested previously)


I'll see what I can do, but I would prefer the words overlapping the frames of the legend over the legend overlapping the map.
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Re: Thyseneal: V 3.1

Postby The Bison King on Tue Jul 13, 2010 8:42 am

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There, I didn't adjust anything, just to show you what it would like like now, so you could see what needs space or not.
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