Moderator: Cartographers
yeti_c wrote:No that's wrong.
A Overrides B - B might not necessarily be a sub continent of A - thus the B to override C will not happen.
C.
natty_dread wrote:Yeah I was assuming that B was part of A, so that if you were holding A you would also be holding B.
ender516 wrote:I have been meaning to grab a copy of the XML of every map, just to study, but my link has been so flaky lately, I haven't bothered trying to start all those downloads.
ManBungalow wrote:It would be really nice if we could set these override chains out as so:
<continent>
<reinforcements>
</reinforcements>
</continent>
I guess it's not neccesary, but it would cut around 8000 lines off of the Clandemonium XML. Maybe we should submit a suggestion for this.
ManBungalow wrote:ender516 wrote:I have been meaning to grab a copy of the XML of every map, just to study, but my link has been so flaky lately, I haven't bothered trying to start all those downloads.
The word 'downloads' caught me here, are you accessing them from http://www.conquerclub.com/maps or downloading each one from wherever the creator stored it...?
ManBungalow wrote:It would be really nice if we could set these override chains out as so:
<continent>
<reinforcements>
</reinforcements>
</continent>
I guess it's not neccesary, but it would cut around 8000 lines off of the Clandemonium XML. Maybe we should submit a suggestion for this.ender516 wrote:I have been meaning to grab a copy of the XML of every map, just to study, but my link has been so flaky lately, I haven't bothered trying to start all those downloads.
The word 'downloads' caught me here, are you accessing them from http://www.conquerclub.com/maps or downloading each one from wherever the creator stored it...?
ender516 wrote:I think ManBungalow is suggesting that the bonus value for a continent could be calculated in a way similar to the way reinforcements are calculated, with a min, max, and divisor.
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