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Jace22 wrote:that seems like a good idea. As long as we avoid using any real casino names(as they are copyright I believe) that should work. Let me see if i can get another sketch up. btw, still looking for someone to work on graphics
Industrial Helix wrote:Hmm... against my initial expectations, this is shaping up quite nicely.
I like the killer neutral choke points.
I don't like how it's taken me 3 minutes to figure out how to get to the high rollers lounge from the blackjack tables. Try coordinating the colors a little better?
Jace22 wrote:I definately like the way this map is going, but, I think that quarter slots should assault any adjacent slot(ie QS 2 can attack QS 1, 3. and 6). But other than that It looks good.
shocked439 wrote:Jace22 wrote:I definately like the way this map is going, but, I think that quarter slots should assault any adjacent slot(ie QS 2 can attack QS 1, 3. and 6). But other than that It looks good.
I wasn't sure how to word it, I put that they can attack one higher and one lower (so 1 can attack 12 or 2, 2 can attack 1 or 3)
Jace22 wrote:shocked439 wrote:Jace22 wrote:I definately like the way this map is going, but, I think that quarter slots should assault any adjacent slot(ie QS 2 can attack QS 1, 3. and 6). But other than that It looks good.
I wasn't sure how to word it, I put that they can attack one higher and one lower (so 1 can attack 12 or 2, 2 can attack 1 or 3)
I understood that, I was just suggesting another way the gameplay could work for the QS
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