Moderator: Cartographers
Evil DIMwit wrote:And I certainly don't want to leave any visible tweaks to be done before leaving this workshop. Beta is for discovering tweaks that you couldn't find otherwise, but I see quite a few problems with the gameplay as it is; for example:
....
3. I don't like it.
I can't think of any map that uses two separate victory conditions
Evil DIMwit wrote:The bonus region boundaries are the big green lines. I suppose I should make them clearer.
And I certainly don't want to leave any visible tweaks to be done before leaving this workshop. Beta is for discovering tweaks that you couldn't find otherwise, but I see quite a few problems with the gameplay as it is; for example:
1. Having the players drop on the coalition tribes would make it too easy to drop bonuses, while having the tribes start neutral would give a big advantage to any player that happens to drop a lot of presence in the Roman provinces.
2. The victory condition of holding that many coalition tribes forces one to count to more than four, which I don't want to impose on our players.
3. I don't like it.
natty_dread wrote:I can't think of any map that uses two separate victory conditions
Europe 1914.
MarshalNey wrote:hmph. Smart alec. Probably took you two seconds to think of that, didn't it?
Is that the only one, though? It would still be an exclusive group, if that's the case.
eigenvector wrote:1. I'm not sure it's that bad - in my experience, most times it is quite possible to counter an initial onslaught of this kind - it just takes a bit of dogged determination and an ounce of luck.
2. Here's a suggestion: split the coalition into sub-coalitions (like the sub-continents on World 2.0 or a dozen other maps). This way the players will have less counting to do. You could add coloured stripes to the huts to distinguish between the sub-coalitions. Maybe if somebody here has time on their hands and a copy of Caesar's book, they can dig up suitable names for the sub-coalitions.
eigenvector wrote:Imho, it's better to leave the number of huts the same as it is - putting a hut in every territory would obviate most of the charm.
Evil DIMwit wrote:...1. Having the players drop on the coalition tribes would make it too easy to drop bonuses, while having the tribes start neutral would give a big advantage to any player that happens to drop a lot of presence in the Roman provinces...
eigenvector wrote:it's not clear to me who gets auto-deploys: only the holder of the province for hist tents , or every tent, no matter who holds it? Same for the huts.
Industrial Helix wrote:The roman province areas need clarification... Perhaps even a color contrast to the green, like faded reds or something
theBastard wrote:for me "star" as symbol for chieftains looks peliculiar. you have nice symbols (and looking ancient) - villages, roman tent, legion eagle. maybe celtic boar or celtic helmet could be fine?
Industrial Helix wrote:Hmm... interesting idea for the auto-deploys. But the big question is: Is this possible? Conditional Autodeploys? I was under the impression it was not.
natty_dread wrote:Conditional autodeploy is not possible.
eigenvector wrote:Assuming the auto-deploys are possible (not my province at all, pun unintended ),
Industrial Helix wrote:Hmm... interesting idea for the auto-deploys. But the big question is: Is this possible? Conditional Autodeploys? I was under the impression it was not.
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