ok a good news, luckily I've found an old version and with a bit of work i'm now ready to post again
It's a bit a mess, i know, but for now i want comments about how the map works not about how it looks like...
Another good news is that
Gilligan jumped on board in this project. He will write the xml and will help me developing the gameplay of this map.
But talking about the map.....what's new:
Two factions - turkish cities --> red circles (+1 every 5) - greek cities --> blue circles (+1 every 7). Both bonuses give you max +2
Nicosia belongs to both factions and start with 5 neutral
The two BMB cities aren't part of any bonus and revert to 2 neutrals
Bonuses are small, i'm open to changes but i'd like to keep all them small
The map has 8 SP (4 turkish and 4 greek - the circles are temporary) and everything else start neutral. All values are temporary.
Objective added: there are two possible objectives, the greek victory - all greek cities, nicosia and kyrenia and famagusta; the turkish victory - all turkish cities, nicosia, paphos, limassol and larnaca. In other words you have to hold all your factions and the other faction district capitals.
Paralimni is now part of Larnaca district, although it is part of Famagusta district, the greek population prevails in this area and it also justifies the last part of the UN buffered zone.
- Click image to enlarge.
Feedback:
Some aspect i'd like to discuss before submitting the Design Brief:
1. Turkish/ greek bonus - the idea is to balance the two factions, the turkish is a bit smaller and "quick" to hold, the greek is larger but more powerful when held.
2. BMB (Akrotiri and Dhekelia) neutral values - the idea is to have a single quick way to move around the island and to broke the other faction bonus.
3. I'd like to have some suggestions about two different symbols to replace the red/blue circles that are obviously temporary.
Thoughts?