Re: New "Intensity Cubes"
Postby lackattack on Tue Jun 22, 2010 10:53 am
Very interesting comments (except for people who blame this for their recent bad luck lol). I am hesitant to use a pseudo-random number generator because the numbers we use from random.org are truly random and that seems like a step backwards.
To close the door on any attempts at "dice predicting" I will replace our series of 50k random numbers with new numbers from random.org as often as their quota allows!
its about time someone has up and made a change ... the sour dice file was only corrupt in the fact that the numbers were truncated from each roll ... only allowing the exact same sequences to be repeated ... the sequential file now being used allows for much more randomness because the numbers will most likely never cycle the same reading, if it is replaced as often as you suggest...
however true randomness will never be gotten on any computer or software program ... the design of a random generator has a human programming it to become random (its one of the first things you learn when you take a beginner's programming course)... which, as hard as they may try, it is still only a falsified rendition of true-randomness. the functionality of a computer only allows for people to manipulate the 0's and 1's ---- with enough manipulation it can be reasoned that a program generates "random" numbers ... but to be truly random you couldn't use a computer at all ...
so now we will begin to see all the high ranks that stole the old file and used it to win games--- begin to fall in the ranks with all the other players who never thought to copy it and search for streaks and use them to their advantage
it's a little tooooo late for me though ... im done with this site ... the last 2 months of average rolls being 4 to 10 ratio (me winning 4 to every 10 i lose) has pushed me beyond the reasoning that this site will ever be fairly random ... even with this update (which is way long overdue)
maybe if lackattack tried to incorporate a pointer system to randomly select places in the file to start from instead of sequentially pulling streaks for attacks then we wouldnt have to worry about whether we are in a bad streak of the file or not ... we would pull from a different location of the file each attack ensuring us from avoiding any streaks bad or good ... and if there truly are 1,000,000 attacks per day ... then this file will cycle 20 times a day ... so depending on when you play your turns ... you could easily hit the same streaks 7 to 8 times per day (for the avid player)
i just hope the "QUOTA" is more than once every four years ... even better more than once every four days
GL to all you future conquerors
i'd rather play RISK ONLINE !!!!! The real game