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[Abandoned] Guatemala

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What do you think? (Plz be honest)

Poll ended at Wed Jun 02, 2010 3:46 am

 
Total votes : 0

Re: guatemala(v3)

Postby jleonnn on Sat Jun 12, 2010 7:12 am

updated
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Re: guatemala(v3)

Postby natty dread on Sat Jun 12, 2010 8:34 am

Looks nice.

The border between El quiche and Peten is a bit unclear...
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Re: guatemala(v3)

Postby Industrial Helix on Sat Jun 12, 2010 9:48 am

The gray territories appear to be very unnecessary to me.
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Re: guatemala(v3)

Postby jleonnn on Sun Jun 13, 2010 2:31 am

they suggested it... they said too few territs
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Re: guatemala(v3)

Postby jleonnn on Wed Jun 16, 2010 2:41 am

Guys really, do you want the grey territs or not?
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Re: guatemala(v3)

Postby TheSaxlad on Wed Jun 16, 2010 6:21 am

Personally I think the grey territs are good.

However they need to be part of some bonus rather than on their own otherwise there is no point in capturing them in my point of view. Plus whoever start on them will be disadvantaged because they will have no bonus to go for.

The other thing I want to say is that is there any way you could go for sub-provinces escpecially in the big territ at the top which while it occupies a lot of space seems an unnessecary loss of space. Perhaps make it with subs and a bonus all of its own?

Personally I like it.
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Re: guatemala(v3)

Postby jleonnn on Mon Jun 21, 2010 5:06 am

OK guys, my premie runs out tomorrow so I'll have a lot of time on my hand to finish the map
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Re: guatemala(v3)

Postby Industrial Helix on Wed Jun 23, 2010 7:49 am

Still think you should get rid of the gray territories, and we need another update for this map!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
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Re: guatemala(v3)

Postby jleonnn on Wed Jun 23, 2010 9:25 am

on it
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Re: guatemala(v3)

Postby Evil DIMwit on Thu Jun 24, 2010 10:26 am

The gray territories really wouldn't do anyone any good unless they make the colored regions significantly more difficult to defend. With little exception, the ones on this map just don't do that.
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Re: guatemala(v3)

Postby jleonnn on Thu Jun 24, 2010 9:08 pm

yeah.... someone, forgot who, told me to add more territs like the brazil map, currently in construction. It had some territories in no bonus scheme... He said there were too few territories, but then again, he also said ConquerClubbians have a special place for small maps, so I think I will remove it
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Re: guatemala(v3)

Postby Industrial Helix on Fri Jun 25, 2010 6:38 am

I think you mean the Peru map... to be honest, I'm not a fan of extra territories on that map either.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
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Re: guatemala(v3)

Postby jleonnn on Fri Jun 25, 2010 10:33 am

OK OK... sorry
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Re: guatemala(v4)

Postby jleonnn on Sun Jun 27, 2010 3:02 am

done
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Re: guatemala(v4)

Postby jleonnn on Sun Jun 27, 2010 3:48 am

You guys think I can submit this as a "design brief"?
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Re: guatemala(v4)

Postby Industrial Helix on Sun Jun 27, 2010 5:49 am

If you do, we would need an updated version of the map please.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: guatemala(v4)

Postby jleonnn on Sun Jun 27, 2010 8:43 am

I already updated it.
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Re: guatemala(v4)

Postby jleonnn on Sun Jul 04, 2010 9:26 am

I have already submitted it as a design brief. Now what do I do?
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Re: guatemala(v4)

Postby Industrial Helix on Sun Jul 04, 2010 10:14 am

Ah crap... I forgot to sticky your thread. Basically you hang tight for a few days while Tacktix and I get together and discuss your map. Tack is in a bit of a transition from finishing school to moving to his post, so it might be a tad longer than usual. I'll keep you updated!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
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Re: guatemala(v4)

Postby TaCktiX on Sun Jul 04, 2010 2:59 pm

The map looks reasonably clean and a good start on gameplay (though I'd like to see some impassables personally, the track record of no impassables is really shaky). Could you please start posting the latest version in your update posts as well, please? That way one doesn't have to have up two browser windows to comment on your map.
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Re: guatemala(v4)

Postby jleonnn on Sun Jul 04, 2010 8:06 pm

OK, thanks! Can't believe I'm saying this but using the com is boring, now that my premie ran out. Now I have something to do! :D
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Re: guatemala(v5)

Postby jleonnn on Sun Jul 04, 2010 9:01 pm

Updated version 5:

Click image to enlarge.
image


I added in some rivers, how do you like it?
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Re: guatemala(v5)

Postby natty dread on Sun Jul 04, 2010 9:06 pm

Hm. IMO the rivers would look better if you would just "cut" river shaped "holes" into the land area so that the background sea layer would show through. This way they would be more obvious as impassables and more consistent in style.
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Re: guatemala(v5)

Postby jleonnn on Mon Jul 05, 2010 5:19 am

ok... dunno. See what the others think cuz I like it like this
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Re: guatemala(v5)

Postby natty dread on Mon Jul 05, 2010 9:21 am

Meh, your choice, but I don't see why you wouldn't take advantage of that fine looking sea layer you have (which looks way better than the rivers you currently have.) Feeling lazy? ;)
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