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natty_dread wrote:I don't really understand what you're trying to say... but I would say the best option would be tracing the photo of the coliseum, then drawing your new image accordingly.
natty_dread wrote:The walls of the arena seem odd... they seem to twist when they go to the back.
I changed them... I know I should still improving the details in the map, I would like to know if this is the way.
Also now the playable area is very small...
natty_dread wrote:Well this looks better... There's still some funkyness in the perspective, but it's getting there.
Look at the inner part of the arena wall... It doesn't seem to be consistent on the sides, when you look at the same spot on the left side and right side, it's thicker on one side and thinner on one side. The right side looks better IMO. Sorry I don't know how to explain it better.
natty_dread wrote:Ok here's an example, I made it blue for clarity.
Ok look at the wall around the "arena". The flat (horizontal) part goes as a simple circle around the arena... but it is elevated, since it is the top surface of the wall, and the gap that it leaves when it is elevated from the rest of the arena, that is the part of the side surface of the wall that shows.
Then look at the circles of the arena floor... note that part of the arena (in the lower edge) is obscured by the wall. That's why I made the outer circle of the arena floor (the outermost territory circle) thicker than the others, because it is partly obscured at the lower part, so it must be thicker to compensate.
I hope this helps.
natty_dread wrote:Starting to look real good.thank you. Now the only thing that bothers me is that brown wall in the back, it doesn't seem to go in the same perspective as the other wall and the seats... I changed it because I dont want you to feel bothered ... I guess it is going closer.
natty_dread wrote:Uh... forgive me, but now it looks even weirder.
Can you not try to make it similar to the inner wall? That one seems to match to the seats pretty well.
natty_dread wrote:Well, it's better, but the edges on the sides still look funny... the top surface gets narrower towards the sides, when it should stay the same or get slightly wider...
ender516 wrote:I'm a little late to the party, welcome but in my opinion, that inner wall is the one that has a weird perspective. The wall margins and the gates curve properly, but the mortar lines between the stone blocks don't curve with the wall. yes, you are right, The verticals remain vertical, which is fine, but the horizontals should curve with the wall.yes, but I should do the curves one by one ... again I mean my first idea is to make "round stones" (rolling stones ) As they are, they go from roughly parallel to the wall top and base (as seen at the back of the curve) to apparently running at a 45 degree angle (as seen at either side of the stadium). Perhaps I will do some try next weekend. Thank you very much.
thenobodies80 wrote:The perspective is much better. But the first thing that i notice is that the map looks like a sort of puzzle, It is try to create more "equilibrium" in the map, "blending" the various parts I will try.
A question, are you still using the same graphic program? yes super-powerful MS-Powerpoint Honestly i start to think that some of the graphics problems of the map are due to the limits of the program or its use.
In somehow, because I do it from very elemental figures. Now it's a bit late, i'll leave more comments tomorrow thank you. also I have no lot of time now.
thenobodies80 wrote:The perspective is much better. But the first thing that i notice is that the map looks like a sort of puzzle, try to create more "equilibrium" in the map, "blending" the various parts. I will try, though I don't understand very well the fact that "the arround" become more important than "the playable zone"
A question, are you still using the same graphic program? Honestly i start to think that some of the graphics problems of the map are due to the limits of the program or its use.
Now it's a bit late, i'll leave more comments tomorrow I know perhaps is easier with some other tools however everything can be do it !!
I don't understand very well the fact that "the arround" become more important than "the playable zone"
natty_dread wrote:I don't understand very well the fact that "the arround" become more important than "the playable zone"
It is not exactly more important, but it is equally important in a way. You have to look at the graphics as a whole. All of it is important - all elements of the map must contribute to the theme. The playable area is most important when it comes to legibility & clarity of gameplay, but the non-playable areas are important when it comes to creating the right mood to fit the theme of the map.
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