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KING of the MOUNTAINS MAP [Quenched]

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Postby WidowMakers on Tue Feb 27, 2007 9:15 pm

Well it looks like option #1 is the winner.
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Postby Enigma on Tue Feb 27, 2007 9:18 pm

oaktown wrote:#1 - the cleaner the army circles the better, a philosophy i need to embrace in my own map. Plus #1 kinda look like Mentos, and it just seems like good luck to have the freshmaker represented.

lol oaktown. i agree, #1.
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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Postby happy2seeyou on Tue Feb 27, 2007 10:45 pm

I really like the map. Great job.

It kinda reminds me of a scratch off lottery ticket. lol
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Postby WidowMakers on Wed Feb 28, 2007 9:35 pm

Well Andy. It has been 2 days and the circles issue seems to have been solved. What is next. Again thanks to everyone who has helped this map along.

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Postby MonRepos on Fri Mar 02, 2007 3:10 pm

It looks ready to me. Come on Andy, I can't wait...
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Postby AndyDufresne on Fri Mar 02, 2007 3:19 pm

Lets see the latest versions of both the Large and the Small maps.

Also, lets see two more independent images with the army coordinates centralized in the shadows.


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Postby WidowMakers on Fri Mar 02, 2007 3:54 pm

Image
Image
Image
Image
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Postby Enigma on Fri Mar 02, 2007 6:12 pm

large map: g8, g6, c4, p2
those r the only off army numbers i can see. it looks wonderful :)
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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Postby DiM on Fri Mar 02, 2007 6:33 pm

the army circles on red and yellow king are a bit to the right.
and the following armies are also off centre: s1 s2 s3 s4 c3 r2 r3 g2 g6 g7 g8 y1 y2 p2 p3


the map is gorgeus. good job
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Postby WidowMakers on Fri Mar 02, 2007 11:10 pm

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Postby DiM on Fri Mar 02, 2007 11:17 pm

on the small map s4 army number is still a bit off. move it to the right and up. probably one pixel in each direction.

and the red king and yellow king circles are still off centered. move them a bit to the left.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby WidowMakers on Fri Mar 02, 2007 11:32 pm

Here we go again. Thanks DiM for all of the help. When you sit and look at the same numbers over and over, you don't always see the little things. I tell ya. All of this 1 pixel here, one pixel there stuff sucks. My brain is going crazy. I can just imagine what World 2.0 was like. :shock:

Without Armies
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_16.L.jpg
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_16.S.jpg

Image
Image

XML
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM11.xml
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Postby LewisJB3 on Sat Mar 03, 2007 1:40 am

It looks great, hurry up and quench it!!!
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Postby AndyDufresne on Sat Mar 03, 2007 12:23 pm

Shut up Lewis. ;)


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Postby cowshrptrn on Sat Mar 03, 2007 12:37 pm

He's got a point, all we're doing is nitpicking a few pixels placement ehre and there, nothing noticeable.
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Postby Jack0827 on Sat Mar 03, 2007 12:42 pm

looks good to me
Last edited by Jack0827 on Sun Mar 04, 2007 10:41 am, edited 1 time in total.
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Postby Enigma on Sat Mar 03, 2007 12:44 pm

omg someone delete that
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
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Postby Krueger on Sat Mar 03, 2007 7:52 pm

Looks good, let's get this thing up and running!
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Postby KEYOGI on Sat Mar 03, 2007 7:58 pm

cowshrptrn wrote:He's got a point, all we're doing is nitpicking a few pixels placement ehre and there, nothing noticeable.


And that's the difference between Final Forged and Quenched. The little things.
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Postby Wisse on Sun Mar 04, 2007 3:50 am

Jack0827 wrote:looks good to me


andy remove all those :!: in his post, its dam irritating


and i think your map looks great i have no problems with the amry shades in the tiny version (luckely i play on all tiny maps) only with the big one so don't mind me anymore saying the army shades don't look good ;)
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Postby DiM on Sun Mar 04, 2007 7:46 am

WidowMakers wrote:Here we go again. Thanks DiM for all of the help. When you sit and look at the same numbers over and over, you don't always see the little things. I tell ya. All of this 1 pixel here, one pixel there stuff sucks. My brain is going crazy. I can just imagine what World 2.0 was like. :shock:


everything seems perfect now. :P
great job.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby Jack0827 on Sun Mar 04, 2007 10:43 am

ok I got rid of all of the :!: so is everyone happy now?
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Postby DiM on Sun Mar 04, 2007 11:17 am

yup. it's ok without al the :!:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby sfhbballnut on Sun Mar 04, 2007 10:36 pm

congrats on this, it looks great :D :)
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Postby yeti_c on Mon Mar 05, 2007 8:42 am

Hey - here's something for you...

I did the coding for the Conquer 4 map... and during that I found that if you name your continent bonuses the same then the Log will group all the logs together and only write out one log...

So what I think you should do is rename all the "King" continent bonuses to something appropriate i.e. "Kings" and then it will tell you how many armies you get in total... instead of having a few logs for 2 kings 3 kings 4 kings and 5 kings...

This would also work with your shape bonuses.

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