As I already mentioned, the luck factor would cease to exist.
![Laughing :lol:](./images/smilies/icon_lol.gif)
in your dream,you can cash 16 and then to lost against 5. With this spoil you can not change these big influence of luck with dices.
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As I already mentioned, the luck factor would cease to exist.
qwert wrote:As I already mentioned, the luck factor would cease to exist.
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in your dream,you can cash 16 and then to lost against 5. With this spoil you can not change these big influence of luck with dices.
iamkoolerthanu wrote:If we do the 8 card cap, with 8 cards giving 128 armies, that would be good. Except if I have 7 cards, and I take out the other player with 8 cards, and now i have 15 cards... which would then be way too many, once again
Just putting that out there lol
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
72o wrote:yet remove the chance factor that can be of paramount importance in determining a winner in some games.
As I already mentioned, the luck factor would cease to exist.
What do you think?
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.
72o wrote:Soooo, anybody got anything to comment?
chapcrap wrote:72o wrote:Soooo, anybody got anything to comment?
It's been an hour!! Simmer down!![]()
Anyway, I don't think it can go above 5 cards unless someone is eliminated, but that would really put a premium on eliminating someone. Especially if you can do it without trading your cards first. Cashing a set with 9 or 10 would basically be game over.
It's interesting...I would try it.
ManBungalow wrote:I thought this was going to be an adaption of escalating spoils.
In certain situations, escalating spoils can go stale because each player has vastly more troops than a cash is worth. Having exponential spoils of this nature could solve that problem:
4
6
8
10
12
15
20
25
30
40
50
70
90
110
130
150
175
200
etc
While not being exponential, this sequence demonstrates what I'm trying to explain.
Otherwise, sorry to hijack your thread.
sirgermaine wrote:It would be tricky for this not to get out of hand for large (6-8) and especially Battle Royale (!) games, since spoils get awfully out of hand there as things stand now. Especially in sequential games, it's a big dice roll as for where you stand in the cashing order.
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