Moderator: Cartographers
natty_dread wrote:Well, while you're at it, you could also make the small version territory names a bit larger. Right now they're so small I have to lean forward to read some of them and I have pretty good vision...
Orange-Idaho-Dog wrote:Not sure how well you guys looked over the XML I gave you, but I noticed I made a mistake when it came to the Ohrid lakes, I had them as 1 territory instead of 2.
You need to find a way to differentiate them, and make sure army circles (if you're using any) fit those two territories on the small version of the map, as well as Dojran Lake.
Graphic's wise, I personally think you're close to getting the stamp.
natty_dread wrote:Generally, all bonus areas should at least have a bonus big enough to give 1 troop for every border to defend. Veles & Stip are even central to the map, surrounded by all other areas, which should further increase their bonus value.
Unless there's something I'm missing here?
fumandomuerte wrote:It's a small map, making bonuses too large would make it very unbalanced. On the classic map oceania is defending 1 border and gives 2 troops; there is a high correlation (non escalating games) between the winner and the player that held oceania more rounds.
fumandomuerte wrote:Orange-Idaho-Dog wrote:Not sure how well you guys looked over the XML I gave you, but I noticed I made a mistake when it came to the Ohrid lakes, I had them as 1 territory instead of 2.
You need to find a way to differentiate them, and make sure army circles (if you're using any) fit those two territories on the small version of the map, as well as Dojran Lake.
Graphic's wise, I personally think you're close to getting the stamp.
But lakes are not territories, they are like mountains.
To get the bonus you need the 4 territories that share the lakes, am I right?
That's what I deduced from the legend.
natty_dread wrote:Veles has 4 borders to defend, but only gets 3.
Stip & Strumica both have 5 borders but only get 4 each.
So, what is your suggestion, +1 bonus on these "continents"?
How shall we proceed (having in mind that the gameplay discussion already took place and there is no more graphic suggestions)?
Orange-Idaho-Dog wrote:Although XML is more focused on in the Final Forge, I figured I should at least point it out.
n.n. wrote:We still are in the Graphics workshop, not in the Final Forge nor in the Gameplay...
It seems logical to me that the map should first get stamped here, moved to ff and then and there this particular discussion can be made and bonuses changed etc.
Also it seems even more logical to me that the mods should be contacted by other mods since this is a procedural matter not raised by me.
You are putting me in a situation that feels like trying to get things done in a communist regime administration (those of us who have been there, done that, know exactly what i mean)
If the last resort is me writing them, so be it, but, for the record, i do not think that is the way to go about this.
natty_dread wrote:So, what is your suggestion, +1 bonus on these "continents"?
Yes.How shall we proceed (having in mind that the gameplay discussion already took place and there is no more graphic suggestions)?
It doesn't matter, small changes to gameplay can be made even in the final forge. You may want to contact the gameplay mods and ask if they agree...
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