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porkenbeans wrote:Thank you MN,
I have a new version that has been reworked in terms of gameplay and graphics. I do not normally like to mess with GP, but I just thought that if I could make it less cluttered and easier to understand, it might go to moving this map forward. I know that Bast put a lot of time into working out the GP, and he will probably hate the solution that I have come up with. But we will see. I did not finish it today, so hopefully I will be able to post it "Monyana"
porkenbeans wrote:@yeti,
Easily understandable = simple, uncomplicated, less detailed, etc...
Learning how to read, starts with the understanding of what words mean.
yeti I know that you are not illiterate, so why are you spamming this thread ?
It seems lately that every time I turn around, you are interjecting yourself with a belligerent attitude in my projects. I really do not mind your input, if it is meant in a helpful manner, but I am not perceiving it that way at all.
yeti_c wrote:a) You need to look up the definition of Spam.
b) Your thesaurus needs some work.
c) I'll try not to be helpful any longer then.
C.
yeti_c wrote:Right - finally - this is much more "easily understandable" than before...
My main concern now is the minimap - I would suggest making the features (rivers/mountains) less imposing - so that you can see that pieces of continent are on both sides or the features... also when you come to put bonus amounts on the minimaps - these will cover them up a bit and make it even harder to see... (And I assume you're going to put names somewhere too?)
Also - before you set this scheme in stone - might be worth checking it for colour blindness.
C.
army of nobunaga wrote:yeti_c wrote:Right - finally - this is much more "easily understandable" than before...
My main concern now is the minimap - I would suggest making the features (rivers/mountains) less imposing - so that you can see that pieces of continent are on both sides or the features... also when you come to put bonus amounts on the minimaps - these will cover them up a bit and make it even harder to see... (And I assume you're going to put names somewhere too?)
Also - before you set this scheme in stone - might be worth checking it for colour blindness.
C.
Ive never understood you guys issues with the colorblind. People that are color blind usually have ways to cope with their world of greys.
They have done it all of their life. Maybe Ive missed some colorblind ppl complaining in the past.. I duno.
yeti_c wrote:army of nobunaga wrote:yeti_c wrote:Right - finally - this is much more "easily understandable" than before...
My main concern now is the minimap - I would suggest making the features (rivers/mountains) less imposing - so that you can see that pieces of continent are on both sides or the features... also when you come to put bonus amounts on the minimaps - these will cover them up a bit and make it even harder to see... (And I assume you're going to put names somewhere too?)
Also - before you set this scheme in stone - might be worth checking it for colour blindness.
C.
Ive never understood you guys issues with the colorblind. People that are color blind usually have ways to cope with their world of greys.
They have done it all of their life. Maybe Ive missed some colorblind ppl complaining in the past.. I duno.
Just Wow - I guess you don't think that disabled people should have ramps and should just stop being lazy and walk like the rest of us?!
C.
Yes, When I do the final graphics I will indeed make the mini-map just solid colors without any mountains or rivers. Just the shapes of the kingdoms. This is the GP workshop though. So, I think that what I have up now will suffice. I do not want to waste any more time on something that has not been adopted yet.yeti_c wrote:Right - finally - this is much more "easily understandable" than before...
My main concern now is the minimap - I would suggest making the features (rivers/mountains) less imposing - so that you can see that pieces of continent are on both sides or the features... also when you come to put bonus amounts on the minimaps - these will cover them up a bit and make it even harder to see... (And I assume you're going to put names somewhere too?)
Also - before you set this scheme in stone - might be worth checking it for colour blindness.
C.
porkenbeans wrote:Yes, When I do the final graphics I will indeed make the mini-map just solid colors without any mountains and such. this is the GP workshop though. So, I think that what I have up now will suffice. I do not want to waste any more time on something that has not been adopted yet.yeti_c wrote:Right - finally - this is much more "easily understandable" than before...
My main concern now is the minimap - I would suggest making the features (rivers/mountains) less imposing - so that you can see that pieces of continent are on both sides or the features... also when you come to put bonus amounts on the minimaps - these will cover them up a bit and make it even harder to see... (And I assume you're going to put names somewhere too?)
Also - before you set this scheme in stone - might be worth checking it for colour blindness.
C.
I already addressed that as well. I said that I will let others that are the pros and know the formula take a stab at it. You are most welcomed to give it a go if you want.yeti_c wrote:porkenbeans wrote:Yes, When I do the final graphics I will indeed make the mini-map just solid colors without any mountains and such. this is the GP workshop though. So, I think that what I have up now will suffice. I do not want to waste any more time on something that has not been adopted yet.yeti_c wrote:Right - finally - this is much more "easily understandable" than before...
My main concern now is the minimap - I would suggest making the features (rivers/mountains) less imposing - so that you can see that pieces of continent are on both sides or the features... also when you come to put bonus amounts on the minimaps - these will cover them up a bit and make it even harder to see... (And I assume you're going to put names somewhere too?)
Also - before you set this scheme in stone - might be worth checking it for colour blindness.
C.
Sure - although could do with bonus numbers for GP discussion?
C.
Yes, I do not know how to do the dotted lines, so Bast will need to redo them.yeti_c wrote:Just to check - Mallorca does connect to Valencia?
C.
When I deleted the settlement icons the lines no longer connect properly. It should be an easy fix for Bast. The port change is a very good catch. Which also makes me think that the sea routes should all connect to Territs with religious icons.yeti_c wrote:I thought that you had some already with the shields?
Also - all the starts are upto 2 territories away (i.e. you have to attack through 2 territories to get to the shield - that's 6 neutrals)
Mallorca and Almeria only have 1 territory between them (Valencia) - Suggest moving the port to Cartagena?
C.
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