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natty_dread wrote:yeti_c wrote:You know - I look at the map and I can't see what borders what... There are craters with connections - then seas and flags that have no connections... Is that because you have only drawn on a few of the connections?
If craters are inside a sea or on the shore of one, they are connected to that sea territory. Otherwise they are connected by connecting lines.
yeti_c wrote:I'm gonna repost this... because it is still true - 15 pages later...
You have a mishmash of connection styles that really doesn't help you see what attacks what - as it stands - this is a "BOB only" map... (i.e. playable only with BOB)
C.
natty_dread wrote:yeti_c wrote:I'm gonna repost this... because it is still true - 15 pages later...
You have a mishmash of connection styles that really doesn't help you see what attacks what - as it stands - this is a "BOB only" map... (i.e. playable only with BOB)
C.
How are the craters here any different than for example the train lines in vancouver or chicago? Only difference is that this map has a different ratio of territories with line connections and territories with borders.
Players seem to have no problems with such arrangement on those maps. Furthermore, there are more complicated maps than this out there, and people still play them.
I don;t see any logical reason to have linear connections on the moon craters;
You told me this at the start of this project, or have you forgotten ?natty_dread wrote:Well thanks porkenbeans, I appreciate it, but frankly I don't see how I can use that...
You know, I'll probably have to tell you the same I've told a few people... a large part of the fun in mapmaking for me is that I get to figure out how to do all the graphics work myself and learn in the process. Thus I'm very often extremely reluctant to let anyone do any of the graphics work for me, when I'm working on a map... even if someone could do it better (which I'm sure there's plenty of people who could). I do appreciate all the efforts to help, but really, the process of perfecting the graphics myself and pushing myself to improve is the main enjoyment I get from mapmaking, so... I hope you understand
natty_dread wrote:Could be done... also, Isaiah, please see the gameplay ideas on the previous page and tell me what you think about that.
1) Swap IN1 with CH2. -> India would still have access to a base and a mine via IN2. China would gain access to franklin mine.
2) Swap US2 with SA2. -> US would have less access to bases as it's currently too strong in that aspect. SA would gain some strength, as it's a bit weak currently...
natty_dread wrote:I'm going to wait to see what the poll results say before I do anything to the map. If the majority of people can't understand the map, I will make it more clear. But I sure as hell will not be implementing a purple bakcground with a blue moon on top of it...
Either way, may I remind all of you that we are still in gameplay workshop and I'd love to get some feedback on the gameplay!
DJ Teflon wrote:Plus, what will be close to, or the final, analysis of gameplay balance will be along once the landing site adjustments you're discussing have been implemented.
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