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natty_dread wrote:Congrats p&b
TaCktiX wrote:
I read it, but I did NOT see this map listed under maps in production.natty_dread wrote:Read the newsletter and you'll know
porkenbeans wrote:I read it, but I did NOT see this map listed under maps in production.natty_dread wrote:Read the newsletter and you'll know
Congrats on the promotion.
porkenbeans wrote:Well it seems that the GP hs no objections. So, how about a stamp, and kick this map on up to GRAPHICS. I am anxious to get back to work on this puppy.
For the longest time I was intimidated to play Waterloo. It just seemed too complicated, and hurt my eyes a bit as well.yeti_c wrote:It's really hard to work out the gameplay on this map - cos it's so cluttered... I look for 5 minutes - get a headache and give up...
C.porkenbeans wrote:Well it seems that the GP hs no objections. So, how about a stamp, and kick this map on up to GRAPHICS. I am anxious to get back to work on this puppy.
porkenbeans wrote: It looks very complicated upon first glance, but after you study it, it becomes very clear if you just put your mind to it. This is certainly NOT a Doodle board, so it will require some serious study. I think that you will be able to figure it out rather quickly. It does look very intimidating, but it is NOT that complicated as you first think.
porkenbeans wrote:For the longest time I was intimidated to play Waterloo. It just seemed too complicated, and hurt my eyes a bit as well.yeti_c wrote:It's really hard to work out the gameplay on this map - cos it's so cluttered... I look for 5 minutes - get a headache and give up...
C.porkenbeans wrote:Well it seems that the GP hs no objections. So, how about a stamp, and kick this map on up to GRAPHICS. I am anxious to get back to work on this puppy.
But then one day I was forced to play it in a turny. Well, I had to bore down and study the map in detail. To my surprise it was NOT really as complicated as I thought, and in fact was very easy to understand.
This map is much like Waterloo in some respects. It looks very complicated upon first glance, but after you study it, it becomes very clear if you just put your mind to it. This is certainly NOT a Doodle board, so it will require some serious study. I think that you will be able to figure it out rather quickly. It does look very intimidating, but it is NOT that complicated as you first think.
natty_dread wrote:I'd suggest just scrapping that whole religion bonus. It just makes the gameplay way too complicated without really adding anything of value... plus it will be hard to create any kind of balance with that many overlapping bonus schemes.
MarshalNey wrote:The trouble here is that there is so very, very much that each territory figures into in terms of bonuses. Representing it all is creating a visual overload that makes gameplay critique very difficult.
Here's what I mean:
-- Each territory has three symbols that represent characteristics which figure into bonuses, namely:
religion- Muslim or Catholic icon
settlement type- castle, town or city icon
allegiance- one of 14 different different shield icons
-- Settlement bonuses are the simplest; they use a straightforward autodeploy scheme
-- Religion bonuses work off of a table that looks for heterogenous icons of the same color
-- Allegiance bonuses are multi-layered (superbonus scheme) as follows:
(a) bonus for each shield pair
(b) bonus for holding all shields of one type
(c) bonus for holding all shields of two types that make up a region
natty_dread wrote:I'd suggest just scrapping that whole religion bonus. It just makes the gameplay way too complicated without really adding anything of value... plus it will be hard to create any kind of balance with that many overlapping bonus schemes.
MarshalNey wrote:1) "The standard +3 bonus does not apply" This is a biggy. It shouldn't be sideways and squished in a corner. Players are almost guaranteed to miss it. Furthermore, I'm assuming (perhaps incorrectly) that not only do players not get their base +3, but that territory count contributes nothing period? If this is correct, then it's better not to mention "+3" at all. Simply say something like, "There is no bonus for the number of territories held," or, "Territories bonus does not apply," etc.
MarshalNey wrote:2) Settlement bonus legend. Things can often be simplified by taking out common traits and stating them once. In this case, all of the settlement types autodeploy troops, so just put that at the top as "Autodeploy(ed) Bonuses" Then, list the type and the numerical bonus (in a larger font size please).
Example-
Autodeploys
(castle symbol) (city symbol) (town symbol)
Castle, +4 City, +3 Town, +2
MarshalNey wrote:3) Shield legend. Some grammar issues mostly. Change the top line to "+1 for each Shield pair of the same type" (or some variant on that).
Second line could read, "Hold all Shields of the same type for the bonus listed below." (or some variant thereof)
As for the superbonus, it's very sneakily listed off to the side right now. I'd put it on a line above or below the box, and say "+X for holding both"
Finally, I've no clue as to whether a larger bonus replaces a smaller bonus or if they are cumulative. For instance, if I hold all 4 shields of one type, do I get +2 for holding two shield pairs, in addition to the kingdom bonus?
MarshalNey wrote:4) Religion legend. There are a lot of superfulous words here.
For the symbols, it doesn't need to be specified that they are 'religious icons'. Simply say Christian (or Catholic) and Moorish (or Islamic). That might save some space for the future.
Also, change the instruction to, "Hold icons of the same color for the bonus listed below." (or some variant on that)
Then, there's the table.
MarshalNey wrote:"The same religious" and "Other religious" should be separated onto two different lines, it starts to look like each word applies crosswise to the numbers. Again, we don't have to specify religion (everyone knows Christianity and Islam are religions). Just say "Same type" (or icon) and "Other type" (or icon) and put them above the numbers, instead of beside the numbers.
porkenbeans wrote:MN,
I hear ya, and agree with most everything that you said about the legend. English is not Bast's first language, so we will need to help with tightening it up a bit. On my next version I was thinking about trying a different font for the map. If you would be willing to do an overhaul on the legend, and Bast approves it, I will include it on the next version.
theBastard wrote:pork, you do not need add fonts to photoshop. just download fonts from internet (if they will be RAR files, extract them by WinRAR) and add them to: computer/C/Windows/fonts.
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