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Bruceswar wrote:This has been tried already.. It is best to leave this project alone until Cairns decides to return and finish it one day.
Bruceswar wrote:This has been tried already..
It is best to leave this project alone until Cairns decides to return and finish it one day.
cairnswk wrote:Bruceswar wrote:This has been tried already..
...and the project was dropped because i was awaiting an xml update, that's all. However, now that i am retiring, i have given permission for IH to work on this, and i wish him all the very best.It is best to leave this project alone until Cairns decides to return and finish it one day.
Bruseswar...i don't think i will be coming back to finish it, so let's give IH all the encouragement,eh!? please.
For IH, that's a good start considering you only had a short period to work on this...given that all the files couldn't be adapted.
Good luck with it, and my only other consideration is that the top of the legend with the outline of the Australian War Memeorial and that rising sun should be included please, as that is also a part of the Anzac tradition, and timing of much of this battle landings.
cairnswk wrote:ON the original version, each one of those Battleships was to be assigned as a starting position for each player...up to 8 of course. I hope IH sticks with this.
me wrote:the left border
natty_dread wrote:me wrote:the left border
Or do you seriously suggest those forts can bombard all the ships, up to the very northern edge of the map?
The border between Dardanelles & Narrows is clear...
MarshalNey wrote:2) I'm a bit puzzled by the bombardment instruction for the beaches... they can bombard any landing craft and assault adjacent ones, perhaps? Hmmm, that can't be right. Anyway, I need some clarity there.
Industrial Helix wrote:2) I'm a bit unsure where you read that they assault adjacent ones. As I read the map: "Beaches are marked by sand, lose one man per round, can bombard landing craft."
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