Top Dog wrote: ...I always liked in the map "Space" how the wormhole and warp gate systems were kind of like a side bonus that connected the map. I like the idea of the safe zones, w/ a bonus... maybe make a "manhole system" acting just like the warp gate/wormhole systems in Space...
...It's kind of a ripoff of space's gameplay but that would be just one small aspect of zombieland. Lemme know if you like the idea marshal...
I do like it. In fact, I vaguely toyed with a less-developed idea when I was doing my original concept sketch.
The thing is... my map is reaching a saturation point. Maybe 00iconn is right, this really should be a sequence of 2 or 3 maps. Anyway, every new 'feature' of the map must be documented in the legend somewhere. When I go to the small version, players will need a microscope to read the instructions as it is.
There's also an additional problem. 'Warp gates' as a gameplay feature are directly in conflict with my core idea of 'Zombie gauntlets'. What's the point of wading through zombie territories when you can just skip over all of them?
Soooo, if I did implement a 'manhole system', it wouldn't really be a set of warp points, I'm thinking... probably just a group of territories that lead to an inset of a underground zombie gauntlet. In other words, it'd be an alternate set of paths to the streets, but you'd still have to run through zombies.
Overall I dunno, I have to think about it. There's certainly a fair amount of "wasted" space in this map. However, I already feel like it's too busy, so maybe cramming more into the map isn't a good idea.
It could be great, though.